[cocos2dx 3.0 + ios]如何编写iAd的plugin
时间:2014-05-05 23:12:04
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cocos2dx3.0自带的plugin包含推广,收益等各个方面的第三方插件,但是对iAd没有支持,大概是因为专属于IOS,没有单独成库的必要,不过为了统一使用广告的插件化管理,封装一个专属IOS的IAD插件还是有必要的,搞了一天,在这里做个记录,有兴趣的朋友可以参考一下,不完善的地方请指出:
1:如何创建XCODE库就不说了,创建在其他广告库的同级目录,文件结构也是一样,一共就三个文件:
.pch
AdsApple.h
AdsApple.m
2:要加入到cocos2dx的PluginManager统一管理,那么我们这个新的类需要继承InterfaceAds,并且链接iAd.framework.
3:快1点了,直接上代码,完整注释:
头文件:
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// // AdsApple // AdsApple // // Created by kevin on 14-5-2. // Copyright (c) 2014年 kevin. All rights reserved. // #import <Foundation/Foundation.h> #import "iAd/iAd.h" #import "InterfaceAds.h" // 广告类型 typedef
enum
{ kTypeBanner = 1, // 广告栏 kTypeFullScreen, // 全屏 } AppleType; @interface
AdsApple : NSObject
<InterfaceAds, ADBannerViewDelegate> { } @property
BOOL debug; @property
bool bannerVisible; @property
int bannerPos; @property
(assign, nonatomic ) ADBannerView* bannerView; // 设置开发者信息 - ( void ) configDeveloperInfo: ( NSMutableDictionary *) devInfo; // 显示广告 - ( void ) showAds: ( NSMutableDictionary *) info position:( int ) pos; // 隐藏广告 - ( void ) hideAds: ( NSMutableDictionary *) info; // 位置获取 - ( void ) queryPoints; // - ( void ) spendPoints: ( int ) points; // 开关调试模式 - ( void ) setDebugMode: ( BOOL ) isDebugMode; // 获取SDK版本 - ( NSString *) getSDKVersion; // 获取插件版本 - ( NSString *) getPluginVersion; @end |
实现:
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// // AdsApple // AdsApple // // Created by kevin on 14-5-2. // Copyright (c) 2014年 kevin. All rights reserved. // #import "AdsApple.h" #import "AdsWrapper.h" #define OUTPUT_LOG(...) if (self.debug) NSLog(__VA_ARGS__); #define OUT_POS CGPointMake(-1024, -1024) @implementation
AdsApple @synthesize
debug = __debug; // 初始化 - ( id )init { self
= [ super
init]; if
( self ) { } return
self ; } // 释放 - ( void )dealloc { if ( self .bannerView != nil
) { [ self .bannerView removeFromSuperview]; [ self .bannerView release]; self .bannerView = nil ; } [ super
dealloc]; } #pragma mark InterfaceAds impl // 设置开发者信息 - ( void ) configDeveloperInfo: ( NSMutableDictionary *) devInfo { } // 显示广告 - ( void ) showAds: ( NSMutableDictionary *) info position:( int ) pos { NSString * strType = [info objectForKey:@ "AppleType" ]; int
type = [strType intValue]; switch
(type) { case
kTypeBanner: { [ self
showBanner:pos]; break ; } case
kTypeFullScreen: OUTPUT_LOG(@ "Now not support full screen view in AppleType" ); break ; default : OUTPUT_LOG(@ "The value of ‘AppleType‘ is wrong (should be 1 or 2)" ); break ; } } - ( void ) hideAds: ( NSMutableDictionary *) info { NSString * strType = [info objectForKey:@ "AppleType" ]; int
type = [strType intValue]; switch
(type) { case
kTypeBanner: { if
( nil != self .bannerView) { [ self .bannerView removeFromSuperview]; [ self .bannerView release]; self .bannerView = nil ; } break ; } case
kTypeFullScreen: OUTPUT_LOG(@ "Now not support full screen view in AppleType" ); break ; default : OUTPUT_LOG(@ "The value of ‘AppleType‘ is wrong (should be 1 or 2)" ); break ; } } - ( void ) queryPoints { OUTPUT_LOG(@ "AdsApple not support query points!" ); } - ( void ) spendPoints: ( int ) points { OUTPUT_LOG(@ "AdsApple not support spend points!" ); } - ( void ) setDebugMode: ( BOOL ) isDebugMode { self .debug = isDebugMode; } - ( NSString *) getSDKVersion { return
@ "6.4.2" ; } - ( NSString *) getPluginVersion { return
@ "0.2.0" ; } // 显示广告栏 - ( void ) showBanner: ( int ) pos { // 如果存在先删除,重新创建 if
( nil != self .bannerView) { [ self .bannerView removeFromSuperview]; [ self .bannerView release]; self .bannerView = nil ; } // 创建 self .bannerView = [[ADBannerView alloc] initWithFrame:CGRectZero]; self .bannerView.frame = CGRectOffset( self .bannerView.frame, 0, -50 ); self .bannerView.requiredContentSizeIdentifiers = [ NSSet
setWithObject:ADBannerContentSizeIdentifierPortrait]; self .bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait; self .bannerView.delegate= self ; [AdsWrapper addAdView: self .bannerView atPos:pos]; self .bannerView.center = OUT_POS; self .bannerPos = pos; [UIView commitAnimations]; self .bannerVisible = false ; } // 在加载广告前通告 - ( void )bannerViewWillLoadAd:(ADBannerView *)banner NS_AVAILABLE_IOS (5_0) { NSLog ( @ "bannerViewWillLoadAd"
); } // 每次有新广告加载后通告 - ( void )bannerViewDidLoadAd:(ADBannerView *)banner { NSLog ( @ "bannerViewDidLoadAd"
); if ( self .bannerVisible == false
) { [ self .bannerView removeFromSuperview]; [AdsWrapper addAdView: self .bannerView atPos: self .bannerPos]; [UIView commitAnimations]; self .bannerVisible = true ; // 向监听器发送广告显示的通告 [AdsWrapper onAdsResult: self
withRet:kAdsShown withMsg:@ "ok" ]; } // 向监听器发送接到数据的通告 [AdsWrapper onAdsResult: self
withRet:kAdsReceived withMsg:@ "ok" ]; } // 发生错误 - ( void )bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:( NSError
*)error { NSLog ( @ "didFailToReceiveAdWithError"
); if ( self .bannerVisible ) { self .bannerView.center = OUT_POS; self .bannerVisible = false ; // 向监听器发送广告隐藏(错过)的通告 [AdsWrapper onAdsResult: self
withRet:kAdsDismissed withMsg:@ "ok" ]; } // 向监听器发送广告接受数据错误的通告 [AdsWrapper onAdsResult: self
withRet:kNetworkError withMsg:error.domain]; } // 当用户点击广告栏通告,返回值BOOL指定广告是否打开 - ( BOOL )bannerViewActionShouldBegin:(ADBannerView *)banner willLeaveApplication:( BOOL )willLeave { NSLog ( @ "bannerViewActionShouldBegin"
); return
TRUE; } // 全画面的广告表示完了后,调用该接口 // 该接口被调用之后,当前程序一般会作为后台程序运行 // 该接口中需要回复之前被中断的处理(如果有的话) - ( void )bannerViewActionDidFinish:(ADBannerView *)banner { NSLog ( @ "bannerViewActionDidFinish"
); // 向监听器发送广告点击成功关闭的通告 [AdsWrapper onPlayerGetPoints: self
withPoints:1]; } @end |
4:使用的时候和其他的插件一样,加载,显示,隐藏,卸载..
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS m_pNowAdsPtl = dynamic_cast <ProtocolAds*>(PluginManager::getInstance()->loadPlugin( "AdsApple"
) ); if ( m_pNowAdsPtl ) { m_mapAdsInfo[ "AppleType" ] = "1" ; m_bUsingIAD = true ; } #endif |
5:iAd有广告点击切换前后的事件通知,为了保证监听接口不变,GetPoint成了点击广告后的监听回调,用于给小费...
6:iAd在部分国家没有支持,可以根据时区或者其他的检测方法进行广告平台之间的切换,我用的是失败次数检测,这里就不写出来了,各有各的办法.
结束~
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