Unity3D开发Windows Store应用程序 注意事项

时间:2014-06-27 21:56:25   收藏:0   阅读:318

原地址:http://blog.csdn.net/jbjwpzyl3611421/article/details/12704491

针对最近在移植window store项目中遇到的问题,我整理了官方说明,

在此和各位开发者分享,避免在移植过程中走弯路!

 

 

Platform status

平台现状

 

Currently if you want to build a Windows Store apps player, you have to do it on Windows 8, this may change in the future.

目前如果你想发布一个windows store应用程序,你需要在windows8上开发,未来这点可能改变。

 

On Windows Store platform we don‘t use Mono, we use Microsoft‘s .NET together with WinRT, because of this major change comparing to other Unity platforms

在windows store平台上,我们不能使用Mono,所以我们使用.NET和WinRT,因为这个巨大改变,一些API还不能正常工作。

some of the API may not yet work, but ~95% of API does work. Please note this can change in the future.

但大约95%的API执行是没有问题的。

Also because we use Microsoft .NET, this will also allow you to debug your scripts with Visual Studio (currently this only works if you write your code with C#),

也正是因为我们使用.NET,这要求开发者使用VS去调试代码,但要求你必须使用c#开发。

 

Currently Unity supports two Windows Store apps targets x86 and ARM (x64 will be supported in the future)

目前unity发布的应用程序只支持X86和ARM。

 

The player log is located under <user>\AppData\Local\Packages\<productname>\TempState.

程序的log文件位置在这里<user>\AppData\Local\Packages\<productname>\TempState.

 

Things that are not yet supported:

目前尚未支持的内容

 

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