winform 实现彩票功能
时间:2014-06-22 16:12:02
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最近项目中要实现买彩票功能,功能已实现
不足之处请大神指教,学习进步
球的自定义控件:
<pre name="code" class="csharp">public partial class Ball : UserControl { /// <summary> /// 显示的数字 /// </summary> private string _num; [RefreshProperties(RefreshProperties.Repaint)] [DefaultValue("")] public string Num { get { return _num; } set { this._num = value; this.btnBall.Text = value; } } /// <summary> /// 球类型 /// </summary> private int ballType = 1; [Description("球类型 1 红球 2 蓝球")] [RefreshProperties(RefreshProperties.Repaint)] [DefaultValue("")] public int BallType { get { return ballType; } set { ballType = value; } } /// <summary> /// 背景图片 /// </summary> private Image background = Resources.lottery_no; public Image Background { get { return background; } set { this.btnBall.BackgroundImage = value; background = value; } } /// <summary> /// 选中后的背景图片 /// </summary> private Image selectedBackgroud; public Image SelectedBackgroud { get { return selectedBackgroud; } set { this.btnBall.BackgroundImage = value; selectedBackgroud = value; } } /// <summary> /// 球的选中状态 /// </summary> private bool _isSelected = false; [Description("球是否选中")] [RefreshProperties(RefreshProperties.Repaint)] [DefaultValue("")] public bool IsSelected { get { return _isSelected; } set { _isSelected = value; setBallView(value); } } /** * 字体颜色,默认为黑色 */ private Color ballFontColor = Color.Black; public Color BallFontColor { get { return ballFontColor; } set { this.btnBall.ForeColor = value; ballFontColor = value; } } public delegate void stateUpdate(Ball obj); /// <summary> /// 状态更新事件 /// </summary> public event stateUpdate stateChange; public Ball() { InitializeComponent(); this.Load += new EventHandler(Ball_Load); this.btnBall.Click += new EventHandler(btnBall_Click); } private void setBallView(bool isTrue) { if (isTrue) { if (BallType == 1) { SelectedBackgroud = Resources.lottery_red; BallFontColor = Color.White; } else { SelectedBackgroud = Resources.lottery_blue; BallFontColor = Color.White; } } else { if (BallType == 1) { SelectedBackgroud = Resources.lottery_no; BallFontColor = Color.Red; } else { SelectedBackgroud = Resources.lottery_no; BallFontColor = Color.RoyalBlue; } } } /// <summary> /// 点击球事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void btnBall_Click(object sender, EventArgs e) { if (!IsSelected) { if (BallType == 1) { SelectedBackgroud = Resources.lottery_red; BallFontColor = Color.White; } else { SelectedBackgroud = Resources.lottery_blue; BallFontColor = Color.White; } IsSelected = true; } else { if (BallType == 1) { SelectedBackgroud = Resources.lottery_no; BallFontColor = Color.Red; } else { SelectedBackgroud = Resources.lottery_no; BallFontColor = Color.RoyalBlue; } IsSelected = false; } this.stateChange(this); } void Ball_Load(object sender, EventArgs e) { if (BallType == 1) { BallFontColor = Color.Red; } else { BallFontColor = Color.RoyalBlue; } this.Background = Resources.lottery_no; } }2.填充球集合
/// <summary> /// 常规红球集合 /// </summary> private List<Ball> cRedBall = new List<Ball>(); foreach (Control item in pan_cg.Controls) { if (item is Ball) { if (item.Tag == null) continue; (item as Ball).stateChange += new Ball.stateUpdate(LotteryDoubleBallForm_stateChange); switch (item.Tag.ToString()) { case "1": cRedBall.Add(item as Ball); break; case "2": cBlueBall.Add(item as Ball); break; } } }3、选择球触发事件
void LotteryDoubleBallForm_stateChange(Ball obj) { switch (obj.Tag.ToString()) { case "1"://常规红球 if (obj.IsSelected) { if (!this.SelectedcRedBall.Contains(obj)) { this.SelectedcRedBall.Add(obj); } } else { if (this.SelectedcRedBall.Contains(obj)) { this.SelectedcRedBall.Remove(obj); } } break; case "2": if (obj.IsSelected) { if (!this.SelectedcBlueBall.Contains(obj)) { this.SelectedcBlueBall.Add(obj); } } else { if (this.SelectedcBlueBall.Contains(obj)) { this.SelectedcBlueBall.Remove(obj); } } break; } }
4机选红球
private void RamcRed(int count) { for (int i = 0; i < count; i++) { bool bl = true; int ranIndex = 0; while (bl) { Random ran = new Random(); ranIndex = ran.Next(1, 33); Ball ball = this.cRedBall[ranIndex]; if (!this.SelectedcRedBall.Contains(ball)) { this.SelectedcRedBall.Add(ball); ball.IsSelected = true; bl = false; } else { bl = true; } } } }
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