滚轮拉近相机
时间:2014-06-05 13:33:23
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using UnityEngine;
using System.Collections;
public class CubeStatic : MonoBehaviour
{
public float minFov = 15f;
public float maxFov = 90f;
public float sensitivity = 10f;
void Update()
{
float fov = Camera.main.fieldOfView;
fov += Input.GetAxis("Mouse ScrollWheel") * sensitivity;
fov =
Mathf.Clamp(fov, minFov, maxFov);
Camera.main.fieldOfView = fov;
}
}
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