AddChild
时间:2014-06-07 00:16:30
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using UnityEngine; using UnityEngine; using UnityEditor; using System.Collections; public class AddChild : ScriptableObject { [MenuItem ("GameObject/+Add Child")] static void MenuAddChild() { Transform[] transforms = Selection.GetTransforms(SelectionMode.TopLevel | SelectionMode.OnlyUserModifiable); foreach(Transform transform in transforms) { GameObject newChild = new GameObject("_null"); newChild.transform.parent = transform; newChild.transform.localPosition = Vector3.zero; } } }
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