AnimatorStateInfo
时间:2014-05-01 13:29:12
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AnimatorStateInfo
Namespace: UnityEngine
Description
Information about the current or next state.
AnimatorStateInfo.nameHash
var nameHash: int;
Description
Name of the State.
The hash is generated using Animator::StringToHash. The
string to pass should include the parent layer‘s name. For example, if you have
a
Run
state in the Base Layer
the string to generate the hash will
be Base Layer.Run
.AnimatorStateInfo.normalizedTime
var normalizedTime: float;
Description
Normalized time of the State.
The integer part is the number of time a state has been
looped. The fractional part is the % (0-1) of progress in the current
loop.
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