Windows编程之MDI
时间:2014-05-23 01:04:38
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Create All kinds of guns.
设计重点:
1 基类作接口
2 继承类是各种不同的类
3 构建工厂类,然后根据需要创造不同的类,可以传入关键字,或者索引等。
#pragma once
#include <string>
#include <iostream>
using namespace std;
//Base class
class Gun
{
public:
virtual string description()
{
return "Generic Gun";
}
};
//Derived class
class MachineGun :public Gun
{
public:
string description()
{
return "MachineGun - Gun for fast shoot";
}
};
class LaserGun : public Gun
{
public:
string description()
{
return "LaserGun - Melt everything with heat";
}
};
class ShockwaveGun :public Gun
{
public:
string description()
{
return "ShockwaveGun - shock down everything";
}
};
class GofFactory_Gun
{
public:
GofFactory_Gun()
{
}
Gun *createGun(const string &type)
{
if ("MachineGun" == type)
{
return (new MachineGun);
}
else if ("LaserGun" == type)
{
return (new LaserGun);
}
else if ("ShockwaveGun" == type)
{
return (new ShockwaveGun);
}
else
{
return NULL;
}
}
};
void GofFactory_Gun_Run()
{
GofFactory_Gun gofGun;
Gun *g = gofGun.createGun("MachineGun");
cout<<g->description()<<endl;
delete g;
g = gofGun.createGun("LaserGun");
cout<<g->description()<<endl;
delete g;
g = gofGun.createGun("ShockwaveGun");
cout<<g->description()<<endl;
delete g;
}结果:
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