基于WindowImplBase 更简单,才是标准的
时间:2021-06-02 13:22:22
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dui界面基于
https://github.com/dingyuanhong/dui_ffplay/
常用的教程 https://github.com/jiangrongbo/duilib-tutorial
extern "C" { #include "common.h" //ff相关 } #include <Windows.h> #include "../DuiLib/UIlib.h" using namespace DuiLib; #pragma comment(lib,"../lib/DuiLib_u.lib") class MyWnd : public WindowImplBase{ LPCTSTR GetWindowClassName() const{ return L"MyWnd"; } UINT GetClassStyle() const{ return UI_CLASSSTYLE_FRAME | CS_DBLCLKS; } CDuiString GetSkinFile(){ return L"UFPlayer.xml"; } CDuiString GetSkinFolder(){ return CPaintManagerUI::GetResourcePath(); } void Notify(TNotifyUI& msg){ if (msg.sType == L"click"){ if (msg.pSender->GetName() == L"IDCLOSE"){ ::PostQuitMessage(0); } else if (msg.pSender->GetName() == L"IDSTOP"){ ::SendMessage(m_hWnd, WM_SYSCOMMAND, SC_MINIMIZE, 0); } } } }; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow){ CPaintManagerUI::SetInstance(hInstance); CPaintManagerUI::SetResourcePath(CPaintManagerUI::GetResourcePath()); //创建主窗口 MyWnd* pFrame = new MyWnd(); pFrame->Create(NULL, L"Tutorial5", UI_WNDSTYLE_FRAME^WS_THICKFRAME, WS_EX_WINDOWEDGE); pFrame->CenterWindow(); pFrame->ShowWindow(true); CPaintManagerUI::MessageLoop(); return 0; }
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