cocos2d-x 3.0 android mk文件 之 自动遍历*.cpp文件
时间:2014-05-14 14:43:21
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还记得上一篇android mk 文件的写法吗?传送门,
我们需要手动去添加 cpp文件,如果cpp一多,那不是要累死?
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp LOCAL_SRC_FILES := hellocpp/main.cpp ../../Classes/AppDelegate.cpp ../../Classes/ClipingNodeLayer.cpp ../../Classes/MainScene.cpp ../../Classes/MenuTab.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static # 添加 cocos_extension 静态库 LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # 添加 cocostudio 静态库 include $(BUILD_SHARED_LIBRARY) $(call import-module,2d) $(call import-module,audio/android) $(call import-module,Box2D) $(call import-module,extensions) # 导入 extensions 模块 $(call import-module,editor-support/cocostudio) # 导入 cocostudio 模块
看了网上许多大神的博客,才发现还可以这样子自动遍历cpp,比如上面这个mk文件,只需要把
LOCAL_SRC_FILES := hellocpp/main.cpp ../../Classes/AppDelegate.cpp ../../Classes/ClipingNodeLayer.cpp ../../Classes/MainScene.cpp ../../Classes/MenuTab.cpp
改为
# 遍历目录及子目录的函数 define walk $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e))) endef # 遍历Classes目录 ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes) FILE_LIST := hellocpp/main.cpp # 从所有文件中提取出所有.cpp文件 FILE_LIST += $(filter %.cpp, $(ALLFILES)) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
其他部分不变。恩然后就行了。。
改完之后完整android mk 文件如下:
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp # 遍历目录及子目录的函数 define walk $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e))) endef # 遍历Classes目录 ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes) FILE_LIST := hellocpp/main.cpp # 从所有文件中提取出所有.cpp文件 FILE_LIST += $(filter %.cpp, $(ALLFILES)) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static # 添加 cocos_extension 静态库 LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # 添加 cocostudio 静态库 include $(BUILD_SHARED_LIBRARY) $(call import-module,2d) $(call import-module,audio/android) $(call import-module,Box2D) $(call import-module,extensions) # 导入 extensions 模块 $(call import-module,editor-support/cocostudio) # 导入 cocostudio 模块
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