图形与动画在Android中的实现
时间:2014-05-12 20:14:55
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public class MyView extends
View{ Bitmap myBitmap; Paint paint; public
MyView(Context context, AttributeSet attrs) { super (context, attrs); this .initBitmap(); } public
void initBitmap(){ paint = new
Paint(); myBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.img); } @Override protected
void onDraw(Canvas canvas) { super .onDraw(canvas); paint.setAntiAlias( true ); paint.setColor(Color.WHITE); paint.setTextSize( 15 ); canvas.drawBitmap(myBitmap, 10 , 10 , paint); //Saves the current matrix and clip onto a private stack. //Subsequent calls to translate,scale,rotate,skew,concat or clipRect,clipPath //will all operate as usual, but when the balancing call to restore() is made, //those calls will be forgotten, and the settings that existed before the save() will be reinstated(恢复). //Returns: //The value to pass to restoreToCount() to balance this save() int
i = canvas.save(); System.out.println( "current count -- > "
+ i); Matrix m1 = new
Matrix(); m1.setTranslate( 500 , 10 ); Matrix m2 = new
Matrix(); m2.setRotate( 15 ); Matrix m3 = new
Matrix(); m3.setConcat(m1, m2); m1.setScale( 0 .8f, 0 .8f); m2.setConcat(m3, m1); canvas.drawBitmap(myBitmap, m2, paint); //This call balances a previous call to save(), and is used to //remove all modifications to the matrix/clip state since the last save call. //It is an error to call restore() more times than save() was called. canvas.restore(); int
j = canvas.save(); System.out.println( "current count -- > "
+ j); paint.setAlpha( 180 ); m1.setTranslate( 200 , 100 ); m2.setScale( 1 .3f, 1 .3f); m2.setConcat(m1, m2); canvas.drawBitmap(myBitmap, m3, paint); //Restores the paint to its default settings. paint.reset(); canvas.restore(); paint.setTextSize( 40 ); paint.setColor(Color.BLUE); canvas.drawText( "图片的宽度:"
+ myBitmap.getWidth(), 150 , 220 , paint); canvas.drawText( "图片的高度:"
+ myBitmap.getHeight(), 150 , 300 , paint); paint.reset(); } } |
效果图:
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