Cocos2d-x Update Draw 执行
时间:2014-05-11 21:21:09
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先抛出结果,Update先于Draw执行。
以Android平台来分析
找到Cocos2dRender.java
找到函数
public void onDrawFrame(final GL10 gl)
这是Android OpenGL的刷帧函数,在里面Cocos2d-x执行了Native函数
Cocos2dxRenderer.nativeRender();
找打Jni目录 Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp
JNIEXPORT void JNICALL Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender(JNIEnv* env) {
cocos2d::CCDirector::sharedDirector()->mainLoop();
}顺藤摸瓜
class CCDisplayLinkDirector : public CCDirector
void CCDisplayLinkDirector::mainLoop(void)
{
if (m_bPurgeDirecotorInNextLoop)
{
m_bPurgeDirecotorInNextLoop = false;
purgeDirector();
}
else if (! m_bInvalid)
{
drawScene();
// release the objects
CCPoolManager::sharedPoolManager()->pop();
}
}drawScene() 望文生义
// Draw the Scene
void CCDirector::drawScene(void)
{
// calculate "global" dt
calculateDeltaTime();
//tick before glClear: issue #533
if (! m_bPaused)
{
m_pScheduler->update(m_fDeltaTime);
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* to avoid flickr, nextScene MUST be here: after tick and before draw.
XXX: Which bug is this one. It seems that it can‘t be reproduced with v0.9 */
if (m_pNextScene)
{
setNextScene();
}
kmGLPushMatrix();
// draw the scene
if (m_pRunningScene)
{
m_pRunningScene->visit();
}
// draw the notifications node
if (m_pNotificationNode)
{
m_pNotificationNode->visit();
}
if (m_bDisplayStats)
{
showStats();
}
kmGLPopMatrix();
m_uTotalFrames++;
// swap buffers
if (m_pobOpenGLView)
{
m_pobOpenGLView->swapBuffers();
}
if (m_bDisplayStats)
{
calculateMPF();
}
}首先执行了
m_pScheduler->update(m_fDeltaTime);
然后执行了
// draw the scene
if (m_pRunningScene)
{
m_pRunningScene->visit();
}void CCNode::visit()
{
// quick return if not visible. children won‘t be drawn.
if (!m_bVisible)
{
return;
}
kmGLPushMatrix();
if (m_pGrid && m_pGrid->isActive())
{
m_pGrid->beforeDraw();
}
this->transform();
CCNode* pNode = NULL;
unsigned int i = 0;
if(m_pChildren && m_pChildren->count() > 0)
{
sortAllChildren();
// draw children zOrder < 0
ccArray *arrayData = m_pChildren->data;
for( ; i < arrayData->num; i++ )
{
pNode = (CCNode*) arrayData->arr[i];
if ( pNode && pNode->m_nZOrder < 0 )
{
pNode->visit();
}
else
{
break;
}
}
// self draw
this->draw();
for( ; i < arrayData->num; i++ )
{
pNode = (CCNode*) arrayData->arr[i];
if (pNode)
{
pNode->visit();
}
}
}
else
{
this->draw();
}
// reset for next frame
m_uOrderOfArrival = 0;
if (m_pGrid && m_pGrid->isActive())
{
m_pGrid->afterDraw(this);
}
kmGLPopMatrix();
}
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