Unity3d 网络编程(三)(Unity3d内建网络简单服务器的建立)
时间:2014-04-27 18:23:39
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使用Unity3d的内建网络搭建一个简单的服务器,使用本机当主机,创建一个客户端连接到本机,
我使用的NGUI作为主界面,服务器代码:
string ipAddress = "127.0.0.1"; int port = 23000; string msg = ""; public UILabel lbl; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnClick () { if(Network.peerType == NetworkPeerType.Disconnected) { Network.InitializeServer(8, port, false); msg += "svr init"; lbl.text = msg; } else { msg = "svr already start, connect type: " + Network.peerType; lbl.text = msg; } } void OnServerInitialized() { msg += "Server initialized and ready. "; lbl.text = msg; } void OnPlayerConnected(NetworkPlayer player) { msg = "Player connected from: " + player.ipAddress +":" + player.port; lbl.text = msg; } void OnPlayerDisconnected(NetworkPlayer player) { msg = "Player disconnected from: " + player.ipAddress+":" + player.port; lbl.text = msg; }
客户端代码:
string ipAddress = "127.0.0.1"; int port = 23000; public UILabel lbl; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnClick () { if( Network.peerType == NetworkPeerType.Disconnected ) { Network.Connect(ipAddress, port); } }
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