cocos2d-x项目101次相遇:3.0 的点击事件,CCTouchDelegate已经停用了

时间:2014-05-08 16:49:40   收藏:0   阅读:265


cocos2d-x 3.0 不再使用 TouchDelegate方式来将touch事件捆绑到sprite上。

新的方法是

  1. auto listener =EventListenerTouchOneByOne::create();

  2.    listener->setSwallowTouches(true);

  3.    listener->onTouchBegan = CC_CALLBACK_2(CMyFirstScene::onTouchBegan,this);

  4.    listener->onTouchMoved = CC_CALLBACK_2(CMyFirstScene::onTouchMoved,this);

  5.    listener->onTouchEnded = CC_CALLBACK_2(CMyFirstScene::onTouchEnded,this);

  6.    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);

这段代码可以放在.cpp里面的 init里。

头文件增加:

  1. Sprite*s;

  2. // 初始化

  3. bool onTouchBegan(Touch* touch,Event*event);

  4. void onTouchMoved(Touch* touch,Event*event);

  5. void onTouchEnded(Touch* touch,Event*event);

  6. void selectSpriteForTouch(Point touchLocation);

s 为全局的精灵。

  1. boolCMyFirstScene::onTouchBegan(Touch* touch,Event*event)

  2. {

  3.    CCLOG("TouchBegan");

  4. Point touchLocation =this->convertTouchToNodeSpace(touch);

  5. this->selectSpriteForTouch(touchLocation);

  6. returntrue;

  7. }

  8. voidCMyFirstScene::onTouchMoved(Touch* touch,Event*event)

  9. {

  10.    CCLOG("TouchMoved");

  11. }

  12. voidCMyFirstScene::onTouchEnded(Touch* touch,Event*event)

  13. {

  14.    CCLOG("TouchEnded");

  15. }

  16. voidCMyFirstScene::selectSpriteForTouch(Point touchLocation)

  17. {

  18. if(s->getBoundingBox().containsPoint(touchLocation))

  19. {

  20. Action* actionMove =

  21. MoveTo::create(2.0,

  22.                           ccp(300,200));

  23.            s->runAction(actionMove);

  24. }

  25. }

这段代码,点击到精灵,精灵就会移动。


cocos2d-x项目101次相遇:3.0 的点击事件,CCTouchDelegate已经停用了,布布扣,bubuko.com

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