使用three.js创建3D机房模型-分享一

时间:2016-12-17 16:35:04   收藏:0   阅读:7574

序:前段时间公司一次研讨会上,一市场部同事展现了同行业其他公司的3D机房,我司领导觉得这个可以研究研究,为了节约成本,我们在网上大量检索,最后找到一位前辈的博文【TWaver的技术博客】,在那篇博文的评论区终于找到了那位前辈的源码,可惜下载后发现是压缩过的.min.js文件。经过各种研究发现,那是人家公司自己卖钱的库,不能完全共享,所以我司决定,派本人研究一下web3D的技术,于是乎便有了下面的技术分享。

一、本着开源的思想,使用three.js框架,封装常用的模型库。先学着那位前辈的样子,使用ThreeJS画出类似的效果图,只是稍微有点丑,看官莫怪。

技术分享

技术分享

特此申明:里面的大部分模型贴图都是使用的上述前辈的图片

二、源码

首先是各种库的引入

<script src="../webglJS/jquery-2.2.2.js"></script>
<script src="../webglJS/three.min.js"></script>
<script src="../webglJS/stats.min.js"></script>
<script src="../webglJS/OrbitControls.js"></script>
<script src="../webglJS/ThreeBSP.js"></script>
<script src="../webglJS/Tween.js"></script>

上述几个库都是网上可以下载到的。

然后是封装自己的模型库,这是初始的模型库,较为简陋了 ,牛逼的库都是不断的迭代个几百次的,不到的地方还望指正,互相学习共同进步

--这里封装一下 就叫做msj3D.js--

   1 /*
   2 作者:yeyunfei
   3 创建时间:2016-11-28
   4 版本:V16.11.01.bug
   5 功能描述:用户创建web版组态
   6 
   7 使用方式
   8 var msjstation=new msj3D();
   9 msjstation.initmsj3D(‘divid‘,{...},[datajson]);
  10 msjstation.start();
  11 */
  12 function msj3D() { }
  13 var msj3DObj = null;
  14 msj3D.prototype.start = function () {
  15     //此处用于判断浏览器
  16     
  17     //开始
  18     var _this = this;
  19     msj3DObj = _this;
  20     _this.initThree(_this.fId);
  21     _this.initCamera();
  22     _this.initScene();
  23     _this.initHelpGrid();
  24     _this.initLight();
  25     _this.addTestObj();
  26     //添加3D对象
  27     $.each(_this.objList, function (index,_obj) {
  28         _this.InitAddObject(_obj);
  29     });
  30     _this.initMouseCtrl();
  31     //创建按钮
  32     _this.addBtns(_this.btns);
  33 
  34     _this.animation();
  35   
  36 }
  37 /*
  38 方法:初始化
  39 fid 画布所属div的Id
  40 option:参数 {
  41             antialias:true,//抗锯齿效果为设置有效
  42             clearCoolr:0xFFFFFF,
  43             showHelpGrid:false,//是否显示网格线
  44                 }
  45 */
  46 msj3D.prototype.initmsj3D = function (_fId, _option,_datajson) {
  47     //参数处理
  48     this.option = new Object();
  49     this.option.antialias = _option.antialias || true;//刷新色
  50     this.option.clearCoolr = _option.clearCoolr || 0x1b7ace;//刷新色
  51     this.option.showHelpGrid = _option.showHelpGrid || false;//刷新色
  52     //对象
  53     this.fId = _fId;
  54     this.width = $("#" + _fId).width();
  55     this.height = $("#" + _fId).height();
  56     this.renderer = null;//渲染器
  57     this.camera = null;//摄像机
  58     this.scene = null;//场景
  59     this.SELECTED=null;
  60     this.objects = [];
  61     this.mouseClick = new THREE.Vector2();
  62     this.raycaster = new THREE.Raycaster();
  63     this.controls = null;//鼠标控制器
  64     this.objList = _datajson.objects;//对象列表
  65     this.eventList = _datajson.events;//事件对象列表
  66     this.btns = _datajson.btns;//按钮列表
  67     var _this = this;
  68 }
  69 //初始化渲染器
  70 msj3D.prototype.initThree = function () {
  71     var _this = this;
  72     _this.renderer = new THREE.WebGLRenderer({ alpha: true, antialias: _this.option.antialias });
  73     _this.renderer.setSize(_this.width, _this.height);
  74     $("#" + _this.fId).append(_this.renderer.domElement);
  75     _this.renderer.setClearColor(_this.option.clearCoolr, 1.0);
  76     _this.renderer.shadowMap.enabled = true;//
  77     _this.renderer.shadowMapSoft = true;
  78     //事件
  79     _this.renderer.domElement.addEventListener(‘mousedown‘, _this.onDocumentMouseDown, false);
  80     _this.renderer.domElement.addEventListener(‘mousemove‘, _this.onDocumentMouseMove, false);
  81 }
  82 //初始化摄像机
  83 msj3D.prototype.initCamera = function () {
  84     var _this = this;
  85     _this.camera = new THREE.PerspectiveCamera(45, _this.width / _this.height, 1, 100000);
  86     _this.camera.name = ‘mainCamera‘;
  87     _this.camera.position.x =0;
  88     _this.camera.position.y =1000;
  89     _this.camera.position.z =-1800;
  90     _this.camera.up.x = 0;
  91     _this.camera.up.y =1;
  92     _this.camera.up.z =0;
  93     _this.camera.lookAt({ x: 0, y: 0, z: 0 });
  94     _this.objects.push(_this.camera);
  95 }
  96 //创建场景
  97 msj3D.prototype.initScene=function() {
  98     var _this = this;
  99     _this.scene = new THREE.Scene();
 100 }
 101 //添加对象
 102 msj3D.prototype.addObject = function (_obj) {
 103     var _this = msj3DObj;
 104     _this.objects.push(_obj);
 105     _this.scene.add(_obj);
 106 }
 107 //创建网格线
 108 msj3D.prototype.initHelpGrid = function () {
 109     var _this = this;
 110     if (_this.option.showHelpGrid) {
 111         var helpGrid = new THREE.GridHelper(1000, 50);
 112         _this.scene.add(helpGrid);
 113     }
 114 }
 115 //灯光布置
 116 msj3D.prototype.initLight = function () {
 117     /*
 118     AmbientLight: 环境光,基础光源,它的颜色会被加载到整个场景和所有对象的当前颜色上。
 119 PointLight:点光源,朝着所有方向都发射光线
 120 SpotLight :聚光灯光源:类型台灯,天花板上的吊灯,手电筒等
 121 DirectionalLight:方向光,又称无限光,从这个发出的光源可以看做是平行光.
 122     */
 123     var _this = this;
 124     var light = new THREE.AmbientLight(0xcccccc);
 125     light.position.set(0, 0,0);
 126     _this.scene.add(light);
 127     var light2 = new THREE.PointLight(0x555555);
 128     light2.shadow.camera.near =1;
 129     light2.shadow.camera.far = 5000;
 130     light2.position.set(0, 350, 0);
 131     light2.castShadow = true;//表示这个光是可以产生阴影的
 132     _this.scene.add(light2);
 133 
 134 }
 135 //创建鼠标控制器
 136 msj3D.prototype.initMouseCtrl=function() {
 137     var _this = this;
 138     _this.controls = new THREE.OrbitControls(_this.camera);
 139     _this.controls.addEventListener(‘change‘, _this.updateControls);
 140 }
 141 //控制器回调
 142 msj3D.prototype.updateControls = function () {
 143     
 144    //controls.update();
 145 }
 146 //循环渲染界面
 147 msj3D.prototype.animation = function () {
 148     var _this = msj3DObj;
 149     if (TWEEN != null && typeof (TWEEN) != ‘undefined‘) {
 150         TWEEN.update();
 151     }
 152     requestAnimationFrame(_this.animation);
 153     _this.renderer.render(_this.scene, _this.camera);
 154 }
 155 
 156 /*
 157 添加对象
 158 */
 159 msj3D.prototype.InitAddObject = function (_obj) {
 160     var _this = this;
 161     if (_obj.show == null || typeof (_obj.show) == ‘undefined‘ || _obj.show) {
 162         var _tempObj = null;
 163         switch (_obj.objType) {
 164             case ‘cube‘:
 165                 _tempObj = _this.createCube(_this, _obj);
 166                 _this.addObject(_tempObj);
 167                 break;
 168             case ‘floor‘:
 169                 _tempObj = _this.CreateFloor(_obj)
 170                 _this.addObject(_tempObj);
 171                 break;
 172             case ‘wall‘:
 173                 _this.CreateWall(_this,_obj);
 174                 break;
 175             case ‘plane‘:
 176                 _tempObj = _this.createPlaneGeometry(_this, _obj);
 177                 _this.addObject(_tempObj);
 178                 break;
 179             case ‘glasses‘:
 180                 _this.createGlasses(_this, _obj);
 181                 break;
 182             case ‘emptyCabinet‘:
 183                 _tempObj = _this.createEmptyCabinet(_this, _obj);
 184                 _this.addObject(_tempObj);
 185                 break;
 186             case ‘cloneObj‘:
 187                 _tempObj = _this.commonFunc.cloneObj(_obj.copyfrom, _obj);
 188                 _this.addObject(_tempObj);
 189                 break;
 190         }
 191     }
 192 }
 193 
 194 //创建地板
 195 msj3D.prototype.CreateFloor = function (_obj) {
 196     var _this = this;
 197     var _cube = _this.createCube(_this, _obj);
 198     return _cube;
 199 }
 200 //创建墙体
 201 msj3D.prototype.CreateWall = function (_this, _obj) {
 202     if (_this == null) {
 203          _this = this;
 204     }
 205     var _commonThick = _obj.thick || 40;//墙体厚度
 206     var _commonLength = _obj.length || 100;//墙体厚度
 207     var _commonHeight = _obj.height || 300;//强体高度
 208     var _commonSkin = _obj.style.skinColor || 0x98750f;
 209     //建立墙面
 210     $.each(_obj.wallData, function (index, wallobj) {
 211         var wallLength = _commonLength;
 212         var wallWidth = wallobj.thick||_commonThick;
 213         var positionX = ((wallobj.startDot.x||0) + (wallobj.endDot.x||0)) / 2;
 214         var positionY = ((wallobj.startDot.y || 0) + (wallobj.endDot.y || 0)) / 2;
 215         var positionZ = ((wallobj.startDot.z || 0) + (wallobj.endDot.z || 0)) / 2;
 216         //z相同 表示x方向为长度
 217         if (wallobj.startDot.z == wallobj.endDot.z) {
 218             wallLength = Math.abs(wallobj.startDot.x - wallobj.endDot.x);
 219             wallWidth = wallobj.thick || _commonThick;
 220         } else if (wallobj.startDot.x == wallobj.endDot.x) {
 221             wallLength = wallobj.thick || _commonThick;
 222             wallWidth = Math.abs(wallobj.startDot.z - wallobj.endDot.z);
 223         }
 224         var cubeobj = {
 225             length: wallLength,
 226             width: wallWidth,
 227             height: wallobj.height || _commonHeight,
 228             rotation: wallobj.rotation,
 229             x: positionX,
 230             y: positionY,
 231             z: positionZ,
 232             uuid: wallobj.uuid,
 233             name:wallobj.name,
 234             style: {
 235                 skinColor: _commonSkin,
 236                 skin:wallobj.skin 
 237             }
 238         }
 239         var _cube = _this.createCube(_this, cubeobj);
 240         if (_this.commonFunc.hasObj(wallobj.childrens) && wallobj.childrens.length > 0) {
 241             $.each(wallobj.childrens, function (index, walchildobj) {
 242                 var _newobj = null;
 243                 _newobj = _this.CreateHole(_this, walchildobj);
 244                 _cube = _this.mergeModel(_this, walchildobj.op, _cube, _newobj);
 245             });
 246         }
 247         _this.addObject(_cube);
 248     });
 249 }
 250 //挖洞
 251 msj3D.prototype.CreateHole = function (_this, _obj) {
 252     if (_this == null) {
 253         _this = this;
 254     }
 255     var _commonThick =  40;//墙体厚度
 256     var _commonLength =  100;//墙体厚度
 257     var _commonHeight =  300;//强体高度
 258     var _commonSkin = 0x98750f;
 259     //建立墙面
 260         var wallLength = _commonLength;
 261         var wallWidth = _obj.thick || _commonThick;
 262         var positionX = ((_obj.startDot.x || 0) + (_obj.endDot.x || 0)) / 2;
 263         var positionY = ((_obj.startDot.y || 0) + (_obj.endDot.y || 0)) / 2;
 264         var positionZ = ((_obj.startDot.z || 0) + (_obj.endDot.z || 0)) / 2;
 265         //z相同 表示x方向为长度
 266         if (_obj.startDot.z == _obj.endDot.z) {
 267             wallLength = Math.abs(_obj.startDot.x - _obj.endDot.x);
 268             wallWidth = _obj.thick || _commonThick;
 269         } else if (_obj.startDot.x == _obj.endDot.x) {
 270             wallLength = _obj.thick || _commonThick;
 271             wallWidth = Math.abs(_obj.startDot.z - _obj.endDot.z);
 272         }
 273         var cubeobj = {
 274             length: wallLength,
 275             width: wallWidth,
 276             height: _obj.height || _commonHeight,
 277             rotation: _obj.rotation,
 278             x: positionX,
 279             uuid: _obj.uuid,
 280             name: _obj.name,
 281             y: positionY,
 282             z: positionZ,
 283             style: {
 284                 skinColor: _commonSkin,
 285                 skin: _obj.skin
 286             }
 287         }
 288         var _cube = _this.createCube(_this, cubeobj);
 289         return _cube;
 290 }
 291 //模型合并 使用ThreeBSP插件mergeOP计算方式 -表示减去 +表示加上 
 292 msj3D.prototype.mergeModel = function (_this, mergeOP, _fobj, _sobj) {
 293     if (_this == null) {
 294         _this = this;
 295     }
 296     var fobjBSP = new ThreeBSP(_fobj);
 297     var sobjBSP = new ThreeBSP(_sobj);
 298    // var sobjBSP = new ThreeBSP(_sobj);
 299     var resultBSP = null; 
 300     if (mergeOP == ‘-‘) {
 301         resultBSP = fobjBSP.subtract(sobjBSP);
 302     } else if (mergeOP == ‘+‘) {
 303         var subMesh = new THREE.Mesh(_sobj);
 304         _sobj.updateMatrix();
 305         _fobj.geometry.merge(_sobj.geometry, _sobj.matrix);
 306         return _fobj;
 307        // resultBSP = fobjBSP.union(sobjBSP);
 308     } else if (mergeOP == ‘&‘) {//交集
 309         resultBSP = fobjBSP.intersect(sobjBSP);
 310     } else {
 311         _this.addObject(_sobj);
 312         return _fobj;
 313     }
 314     var cubeMaterialArray = [];
 315     for (var i = 0; i < 1; i++) {
 316         cubeMaterialArray.push(new THREE.MeshLambertMaterial({
 317             //map: _this.createSkin(128, 128, { imgurl: ‘../datacenterdemo/res2/‘+(i%11)+‘.jpg‘ }),
 318             vertexColors: THREE.FaceColors
 319         }));
 320     }
 321     var cubeMaterials = new THREE.MeshFaceMaterial(cubeMaterialArray);
 322     var result = resultBSP.toMesh(cubeMaterials);
 323     result.material.shading = THREE.FlatShading;
 324     result.geometry.computeFaceNormals();
 325     result.geometry.computeVertexNormals();
 326     result.uuid= _fobj.uuid+mergeOP+_sobj.uuid;
 327     result.name=_fobj.name+mergeOP+_sobj.name;
 328     result.material.needsUpdate = true;
 329     result.geometry.buffersNeedUpdate = true;
 330     result.geometry.uvsNeedUpdate = true;
 331     var _foreFaceSkin = null;
 332     for (var i = 0; i < result.geometry.faces.length; i++) {
 333         var _faceset = false;
 334         for (var j = 0; j < _fobj.geometry.faces.length; j++) {
 335             if (result.geometry.faces[i].vertexNormals[0].x === _fobj.geometry.faces[j].vertexNormals[0].x
 336                 && result.geometry.faces[i].vertexNormals[0].y === _fobj.geometry.faces[j].vertexNormals[0].y
 337                 && result.geometry.faces[i].vertexNormals[0].z === _fobj.geometry.faces[j].vertexNormals[0].z
 338                  && result.geometry.faces[i].vertexNormals[1].x === _fobj.geometry.faces[j].vertexNormals[1].x
 339                 && result.geometry.faces[i].vertexNormals[1].y === _fobj.geometry.faces[j].vertexNormals[1].y
 340                 && result.geometry.faces[i].vertexNormals[1].z === _fobj.geometry.faces[j].vertexNormals[1].z
 341                 && result.geometry.faces[i].vertexNormals[2].x === _fobj.geometry.faces[j].vertexNormals[2].x
 342                 && result.geometry.faces[i].vertexNormals[2].y === _fobj.geometry.faces[j].vertexNormals[2].y
 343                 && result.geometry.faces[i].vertexNormals[2].z === _fobj.geometry.faces[j].vertexNormals[2].z) {
 344                 result.geometry.faces[i].color.setHex(_fobj.geometry.faces[j].color.r * 0xff0000 + _fobj.geometry.faces[j].color.g * 0x00ff00 + _fobj.geometry.faces[j].color.b * 0x0000ff);
 345                 _foreFaceSkin = _fobj.geometry.faces[j].color.r * 0xff0000 + _fobj.geometry.faces[j].color.g * 0x00ff00 + _fobj.geometry.faces[j].color.b * 0x0000ff;
 346                 _faceset =true;
 347             }
 348         }
 349         if (_faceset == false){
 350             for(var j = 0; j < _sobj.geometry.faces.length; j++) {
 351                 if (result.geometry.faces[i].vertexNormals[0].x === _sobj.geometry.faces[j].vertexNormals[0].x
 352                     && result.geometry.faces[i].vertexNormals[0].y === _sobj.geometry.faces[j].vertexNormals[0].y
 353                     && result.geometry.faces[i].vertexNormals[0].z === _sobj.geometry.faces[j].vertexNormals[0].z
 354                      && result.geometry.faces[i].vertexNormals[1].x === _sobj.geometry.faces[j].vertexNormals[1].x
 355                     && result.geometry.faces[i].vertexNormals[1].y === _sobj.geometry.faces[j].vertexNormals[1].y
 356                     && result.geometry.faces[i].vertexNormals[1].z === _sobj.geometry.faces[j].vertexNormals[1].z
 357                     && result.geometry.faces[i].vertexNormals[2].x === _sobj.geometry.faces[j].vertexNormals[2].x
 358                     && result.geometry.faces[i].vertexNormals[2].y === _sobj.geometry.faces[j].vertexNormals[2].y
 359                     && result.geometry.faces[i].vertexNormals[2].z === _sobj.geometry.faces[j].vertexNormals[2].z
 360                     && result.geometry.faces[i].vertexNormals[2].z === _sobj.geometry.faces[j].vertexNormals[2].z) {
 361                     result.geometry.faces[i].color.setHex(_sobj.geometry.faces[j].color.r * 0xff0000 + _sobj.geometry.faces[j].color.g * 0x00ff00 + _sobj.geometry.faces[j].color.b * 0x0000ff);
 362                     _foreFaceSkin = _sobj.geometry.faces[j].color.r * 0xff0000 + _sobj.geometry.faces[j].color.g * 0x00ff00 + _sobj.geometry.faces[j].color.b * 0x0000ff;
 363                     _faceset = true;
 364                 }
 365             }
 366         }
 367         if (_faceset == false) {
 368             result.geometry.faces[i].color.setHex(_foreFaceSkin);
 369         }
 370     // result.geometry.faces[i].materialIndex = i
 371     }
 372     result.castShadow = true;
 373     result.receiveShadow = true;
 374     return result;
 375 }
 376 //创建盒子体
 377 msj3D.prototype.createCube = function (_this, _obj) {
 378     if (_this == null) {
 379         _this = this;
 380     }
 381     var _length = _obj.length || 1000;//默认1000
 382     var _width = _obj.width || _length;
 383     var _height = _obj.height || 10;
 384     var _x = _obj.x || 0, _y = _obj.y || 0, _z = _obj.z || 0;
 385     var skinColor = _obj.style.skinColor || 0x98750f;
 386     var cubeGeometry = new THREE.CubeGeometry(_length, _height, _width, 0, 0, 1);
 387 
 388     //六面颜色
 389     for (var i = 0; i < cubeGeometry.faces.length; i += 2) {
 390         var hex = skinColor || Math.random() * 0x531844;
 391         cubeGeometry.faces[i].color.setHex(hex);
 392         cubeGeometry.faces[i + 1].color.setHex(hex);
 393     }
 394     //六面纹理
 395     var skin_up_obj = {
 396         vertexColors: THREE.FaceColors
 397     }
 398     var skin_down_obj = skin_up_obj,
 399         skin_fore_obj = skin_up_obj,
 400         skin_behind_obj = skin_up_obj,
 401         skin_left_obj = skin_up_obj,
 402         skin_right_obj = skin_up_obj;
 403     var skin_opacity = 1;
 404     if (_obj.style != null && typeof (_obj.style) != ‘undefined‘
 405         && _obj.style.skin != null && typeof (_obj.style.skin) != ‘undefined‘) {
 406         //透明度
 407         if (_obj.style.skin.opacity != null && typeof (_obj.style.skin.opacity) != ‘undefined‘) {
 408             skin_opacity = _obj.style.skin.opacity;
 409             console.log(skin_opacity)
 410         }
 411         //
 412         skin_up_obj = _this.createSkinOptionOnj(_this, _length, _width, _obj.style.skin.skin_up, cubeGeometry, 4);
 413         //
 414         skin_down_obj = _this.createSkinOptionOnj(_this, _length, _width, _obj.style.skin.skin_down, cubeGeometry, 6);
 415         //
 416         skin_fore_obj = _this.createSkinOptionOnj(_this, _length, _width, _obj.style.skin.skin_fore, cubeGeometry, 0);
 417         //
 418         skin_behind_obj = _this.createSkinOptionOnj(_this, _length, _width, _obj.style.skin.skin_behind, cubeGeometry, 2);
 419         //
 420         skin_left_obj = _this.createSkinOptionOnj(_this, _length, _width, _obj.style.skin.skin_left, cubeGeometry, 8);
 421         //
 422         skin_right_obj = _this.createSkinOptionOnj(_this, _length, _width, _obj.style.skin.skin_right, cubeGeometry, 10);
 423     }
 424     var cubeMaterialArray = [];
 425     cubeMaterialArray.push(new THREE.MeshLambertMaterial(skin_fore_obj));
 426     cubeMaterialArray.push(new THREE.MeshLambertMaterial(skin_behind_obj));
 427     cubeMaterialArray.push(new THREE.MeshLambertMaterial(skin_up_obj));
 428     cubeMaterialArray.push(new THREE.MeshLambertMaterial(skin_down_obj));
 429     cubeMaterialArray.push(new THREE.MeshLambertMaterial(skin_right_obj));
 430     cubeMaterialArray.push(new THREE.MeshLambertMaterial(skin_left_obj));
 431     var cubeMaterials = new THREE.MeshFaceMaterial(cubeMaterialArray);
 432     cube = new THREE.Mesh(cubeGeometry, cubeMaterials);
 433     cube.castShadow = true;
 434     cube.receiveShadow = true;
 435     cube.uuid = _obj.uuid;
 436     cube.name = _obj.name;
 437     cube.position.set(_x, _y, _z);
 438     if (_obj.rotation != null && typeof (_obj.rotation) != ‘undefined‘ && _obj.rotation.length > 0) {
 439         $.each(_obj.rotation, function (index, rotation_obj) {
 440             switch (rotation_obj.direction) {
 441                 case ‘x‘:
 442                     cube.rotateX(rotation_obj.degree);
 443                     break;
 444                 case ‘y‘:
 445                     cube.rotateY(rotation_obj.degree);
 446                     break;
 447                 case ‘z‘:
 448                     cube.rotateZ(rotation_obj.degree);
 449                     break;
 450                 case ‘arb‘:
 451                     cube.rotateOnAxis(new THREE.Vector3(rotation_obj.degree[0], rotation_obj.degree[1], rotation_obj.degree[2]), rotation_obj.degree[3]);
 452                     break;
 453             }
 454         });
 455     }
 456 
 457     return cube;
 458 }
 459 //创建二维平面-长方形
 460 msj3D.prototype.createPlaneGeometry = function (_this,_obj) {
 461           //options={           
 462           //    width:0,
 463           //    height:0,
 464           //    pic:"",
 465           //    transparent:true,
 466           //    opacity:1
 467     //    blending:false,
 468     //position: { x:,y:,z:},
 469     //rotation: { x:,y:,z:},
 470     //}
 471   
 472    var  options = _obj;
 473     if (typeof options.pic == "string") {//传入的材质是图片路径,使用 textureloader加载图片作为材质
 474         var loader = new THREE.TextureLoader();
 475         loader.setCrossOrigin(this.crossOrigin);
 476         var texture = loader.load(options.pic, function () { }, undefined, function () { });
 477     } else {
 478         var texture = new THREE.CanvasTexture(options.pic)
 479     }
 480     var MaterParam = {//材质的参数
 481         map: texture,
 482         overdraw: true,
 483         side: THREE.FrontSide,
 484         //              blending: THREE.AdditiveBlending,
 485         transparent: options.transparent,
 486         //needsUpdate:true,
 487         //premultipliedAlpha: true,
 488         opacity: options.opacity
 489     }
 490     if (options.blending) {
 491         MaterParam.blending = THREE.AdditiveBlending//使用饱和度叠加渲染
 492     }
 493     var plane = new THREE.Mesh(
 494         new THREE.PlaneGeometry(options.width, options.height, 1, 1),
 495         new THREE.MeshBasicMaterial(MaterParam)
 496     );
 497     plane.position.x = options.position.x;
 498     plane.position.y = options.position.y;
 499     plane.position.z = options.position.z;
 500     plane.rotation.x = options.rotation.x;
 501     plane.rotation.y = options.rotation.y;
 502     plane.rotation.z = options.rotation.z;
 503     return plane;
 504 }
 505 //创建空柜子
 506 msj3D.prototype.createEmptyCabinet = function (_this, _obj) {
 507     /* 参数demo
 508     {
 509     show:true,
 510     name: ‘test‘,
 511     uuid: ‘test‘,
 512    rotation: [{ direction: ‘y‘, degree: 0.25*Math.PI}],//旋转     uuid:‘‘,
 513     objType: ‘emptyCabinet‘,
 514     transparent:true,
 515     size:{length:50,width:60,height:200, thick:2},
 516     position: { x: -220, y: 105, z: -150 },
 517     doors: {
 518         doorType:‘lr‘,// ud门 lr左右门
 519         doorSize:[1],
 520         skins:[ {
 521             skinColor: 0x333333,
 522             skin_fore: {
 523                 imgurl: "../datacenterdemo/res/rack_door_back.jpg",
 524             },
 525             skin_behind: {
 526                 imgurl: "../datacenterdemo/res/rack_front_door.jpg",
 527             }
 528         }]
 529     },
 530     skin:{
 531             skinColor: 0xdddddd,
 532             
 533                 skin:{
 534                             skinColor: 0xdddddd,
 535                             skin_up: { imgurl: "../datacenterdemo/res/rack_door_back.jpg" },
 536                             skin_down: { imgurl: "../datacenterdemo/res/rack_door_back.jpg" },
 537                             skin_fore: { imgurl: "../datacenterdemo/res/rack_door_back.jpg" },
 538                             skin_behind: { imgurl: "../datacenterdemo/res/rack_door_back.jpg" },
 539                             skin_left: { imgurl: "../datacenterdemo/res/rack_door_back.jpg" },
 540                             skin_right: { imgurl: "../datacenterdemo/res/rack_door_back.jpg" },
 541                 }
 542         
 543         }
 544 }
 545     */
 546     var _this = msj3DObj;
 547     //创建五个面
 548     //
 549     var upobj= {
 550         show: true,
 551         uuid: "",
 552         name: ‘‘,
 553         objType: ‘cube‘,
 554         length: _obj.size.length+1,
 555         width: _obj.size.width ,
 556         height: _obj.size.thick + 1,
 557         x: _obj.position.x+1,
 558         y: _obj.position.y+(_obj.size.height/2-_obj.size.thick/2),
 559         z:_obj.position.z,
 560         style: {
 561             skinColor: _obj.skin.skinColor,
 562             skin: _obj.skin.skin_up.skin
 563         }
 564     }
 565     var upcube = _this.createCube(_this, upobj);
 566     //
 567     var leftobj = {
 568         show: true,
 569         uuid: "",
 570         name: ‘‘,
 571         objType: ‘cube‘,
 572         length: _obj.size.length,
 573         width: _obj.size.thick,
 574         height: _obj.size.height,
 575         x: 0,
 576         y: -(_obj.size.height / 2 - _obj.size.thick / 2),
 577         z: 0 - (_obj.size.width / 2 - _obj.size.thick / 2) - 1,
 578         style: {
 579             skinColor: _obj.skin.skinColor,
 580             skin: _obj.skin.skin_left.skin
 581         }
 582     }
 583     var leftcube = _this.createCube(_this, leftobj);
 584     var Cabinet = _this.mergeModel(_this, ‘+‘, upcube, leftcube);
 585     //
 586     var Rightobj = {
 587         show: true,
 588         uuid: "",
 589         name: ‘‘,
 590         objType: ‘cube‘,
 591         length: _obj.size.length,
 592         width: _obj.size.thick,
 593         height: _obj.size.height,
 594         x: 0,
 595         y: -(_obj.size.height / 2 - _obj.size.thick / 2),
 596         z: (_obj.size.width / 2 - _obj.size.thick / 2)+1,
 597         style: {
 598             skinColor: _obj.skin.skinColor,
 599             skin: _obj.skin.skin_right.skin
 600         }
 601     }
 602     var Rightcube = _this.createCube(_this, Rightobj);
 603     Cabinet = _this.mergeModel(_this, ‘+‘, Cabinet, Rightcube);
 604     //
 605     var Behidobj = {
 606         show: true,
 607         uuid: "",
 608         name: ‘‘,
 609         objType: ‘cube‘,
 610         length: _obj.size.thick,
 611         width: _obj.size.width,
 612         height: _obj.size.height,
 613         x: (_obj.size.length / 2 - _obj.size.thick / 2)+1,
 614         y: -(_obj.size.height / 2 - _obj.size.thick / 2),
 615         z:0,
 616         style: {
 617             skinColor: _obj.skin.skinColor,
 618            skin: _obj.skin.skin_behind.skin
 619         }
 620     }
 621     var Behindcube = _this.createCube(_this, Behidobj);
 622     Cabinet = _this.mergeModel(_this, ‘+‘, Cabinet, Behindcube);
 623     //
 624     var Downobj = {
 625         show: true,
 626         uuid: "",
 627         name: ‘‘,
 628         objType: ‘cube‘,
 629         length: _obj.size.length+1,
 630         width: _obj.size.width,
 631         height: _obj.size.thick,
 632         x:-1,
 633         y: -(_obj.size.height- _obj.size.thick)-1,
 634         z: 0,
 635         style: {
 636             skinColor: _obj.skin.skinColor,
 637             skin: _obj.skin.skin_down.skin
 638         }
 639     }
 640     var Downcube = _this.createCube(_this, Downobj);
 641     Cabinet = _this.mergeModel(_this, ‘+‘, Cabinet, Downcube);
 642    
 643     var tempobj = new THREE.Object3D();
 644     tempobj.add(Cabinet);
 645     tempobj.name = _obj.name;
 646     tempobj.uuid = _obj.uuid;
 647     Cabinet.name = _obj.shellname,
 648     _this.objects.push(Cabinet);
 649     tempobj.position = Cabinet.position;
 650     //
 651     if (_obj.doors != null && typeof (_obj.doors) != ‘undefined‘) {
 652         var doors = _obj.doors;
 653         if (doors.skins.length == 1) {//单门
 654             var singledoorobj = {
 655                 show: true,
 656                 uuid:"",
 657                 name: _obj.doors.doorname[0],
 658                 objType: ‘cube‘,
 659                 length: _obj.size.thick,
 660                 width: _obj.size.width,
 661                 height: _obj.size.height,
 662                 x: _obj.position.x - _obj.size.length / 2 - _obj.size.thick / 2,
 663                 y: _obj.position.y,
 664                 z: _obj.position.z,
 665                 style: {
 666                     skinColor: _obj.doors.skins[0].skinColor,
 667                     skin: _obj.doors.skins[0]
 668                 }
 669             }
 670             var singledoorcube = _this.createCube(_this, singledoorobj);
 671             _this.objects.push(singledoorcube);
 672             tempobj.add(singledoorcube);
 673         } else if (doors.skins.length > 1) {//多门
 674 
 675 
 676         }
 677 
 678     }
 679 
 680     if (_obj.rotation != null && typeof (_obj.rotation) != ‘undefined‘ && _obj.rotation.length > 0) {
 681         $.each(_obj.rotation, function (index, rotation_obj) {
 682             switch (rotation_obj.direction) {
 683                 case ‘x‘:
 684                     tempobj.rotateX(rotation_obj.degree);
 685                     break;
 686                 case ‘y‘:
 687                     tempobj.rotateY(rotation_obj.degree);
 688                     break;
 689                 case ‘z‘:
 690                     tempobj.rotateZ(rotation_obj.degree);
 691                     break;
 692                 case ‘arb‘:
 693                     tempobj.rotateOnAxis(new THREE.Vector3(rotation_obj.degree[0], rotation_obj.degree[1], rotation_obj.degree[2]), rotation_obj.degree[3]);
 694                     break;
 695             }
 696         });
 697     }
 698     return tempobj;
 699 }
 700 //创建玻璃
 701 msj3D.prototype.createGlasses = function (_this, _obj) {
 702     var _this = msj3DObj;
 703     var tmpobj = _this.createPlaneGeometry(_this, _obj);
 704     _this.addObject(tmpobj);
 705     _obj.rotation.y = Math.PI + _obj.rotation.y;
 706     var tmpobj2 = _this.createPlaneGeometry(_this, _obj);
 707     _this.addObject(tmpobj2);
 708 }
 709 //创建皮肤
 710 msj3D.prototype.createSkin = function (flength,fwidth,_obj) {
 711     var imgwidth = 128,imgheight=128;
 712     if (_obj.width != null&& typeof (_obj.width) != ‘undefined‘) {
 713         imgwidth = _obj.width;
 714     }
 715     if (_obj.height != null && typeof (_obj.height) != ‘undefined‘) {
 716         imgheight = _obj.height;
 717     }
 718     var texture = new THREE.TextureLoader().load(_obj.imgurl);
 719     var _repeat = false;
 720     if (_obj.repeatx != null && typeof (_obj.repeatx) != ‘undefined‘ && _obj.repeatx==true) {
 721         texture.wrapS = THREE.RepeatWrapping;
 722         _repeat = true;
 723     }
 724     if (_obj.repeaty != null && typeof (_obj.repeaty) != ‘undefined‘ && _obj.repeaty == true) {
 725         texture.wrapT = THREE.RepeatWrapping;
 726         _repeat = true;
 727     }
 728     if (_repeat) {
 729         texture.repeat.set(flength / imgheight, fwidth / imgheight);
 730     }
 731     return texture;
 732 }
 733 //创建皮肤参数对象
 734 msj3D.prototype.createSkinOptionOnj = function (_this, flength, fwidth, _obj, _cube, _cubefacenub) {
 735     if (_this.commonFunc.hasObj(_obj)) {
 736         if (_this.commonFunc.hasObj(_obj.imgurl)) {
 737             return {
 738                 map: _this.createSkin(flength, fwidth, _obj),transparent:true
 739             }
 740         } else {
 741             if (_this.commonFunc.hasObj(_obj.skinColor)) {
 742                 _cube.faces[_cubefacenub].color.setHex(_obj.skinColor);
 743                 _cube.faces[_cubefacenub + 1].color.setHex(_obj.skinColor);
 744             }
 745             return {
 746                 vertexColors: THREE.FaceColors
 747             }
 748         }
 749     } else {
 750         return {
 751             vertexColors: THREE.FaceColors
 752         }
 753     }
 754 }
 755 //通用方法
 756 msj3D.prototype.commonFunc={
 757     //判断对象
 758     hasObj: function (_obj) {
 759         if (_obj != null && typeof (_obj) != ‘undefined‘) {
 760             return true;
 761         }else{
 762             return false;
 763         }
 764     },
 765     //查找对象
 766     findObject: function (_objname) {
 767         var _this = msj3DObj;
 768         console.log(‘findObject‘);
 769         var findedobj = null;
 770         $.each(_this.objects, function (index,_obj) {
 771             if (_obj.name != null && _obj.name != ‘‘) {
 772                 if (_obj.name == _objname) {
 773                     findedobj = _obj;
 774                     return true;
 775                 }
 776             }
 777         });
 778         return findedobj;
 779     },
 780     //复制对象
 781     cloneObj: function (_objname, newparam) {
 782         /*newparam
 783         {
 784         show: true,
 785         uuid:
 786         copyfrom: ‘cabinet1_1‘,
 787         name:
 788         childrenname:[]
 789         objType: ‘cloneObj‘,
 790         position:{x:y:z:}//相对复制品的
 791         scale:{x:1,y:1,z:1}
 792          rotation: [{ direction: ‘y‘, degree: 0.25*Math.PI}],//旋转     uuid:‘‘,
 793         }
 794         */
 795         var _this = msj3DObj;
 796         var fobj = _this.commonFunc.findObject(_objname);
 797         var newobj = newobj = fobj.clone();
 798         if (newobj.children != null && newobj.children.length > 1) {
 799             $.each(newobj.children, function (index, obj) {
 800                 obj.name = newparam.childrenname[index];
 801                 _this.objects.push(obj);
 802             });
 803         }
 804         //位置
 805         if (_this.commonFunc.hasObj(newparam.position)) {
 806             newobj.position.x = newparam.position.x;
 807             newobj.position.y = newparam.position.y;
 808             newobj.position.z = newparam.position.z;
 809         }
 810         //大小
 811         if (_this.commonFunc.hasObj(newparam.scale)) {
 812             newobj.scale.x = newparam.scale.x;
 813             newobj.scale.y = newparam.scale.y;
 814             newobj.scale.z = newparam.scale.z;
 815         }
 816         //角度
 817         if (_this.commonFunc.hasObj(newparam.rotation)) {
 818             $.each(newparam.rotation, function (index, rotation_obj) {
 819                     switch (rotation_obj.direction) {
 820                         case ‘x‘:
 821                             newobj.rotateX(rotation_obj.degree);
 822                             break;
 823                         case ‘y‘:
 824                             newobj.rotateY(rotation_obj.degree);
 825                             break;
 826                         case ‘z‘:
 827                             newobj.rotateZ(rotation_obj.degree);
 828                             break;
 829                         case ‘arb‘:
 830                             newobj.rotateOnAxis(new THREE.Vector3(rotation_obj.degree[0], rotation_obj.degree[1], rotation_obj.degree[2]), rotation_obj.degree[3]);
 831                             break;
 832                     }
 833                 });
 834         }
 835         newobj.name = newparam.name;
 836         newobj.uuid = newparam.uuid;
 837         return newobj;
 838     },
 839     //设置表皮颜色
 840     setSkinColor: function (_objname, _color) {
 841         var _this = msj3DObj;
 842         var _obj = _this.commonFunc.findObject(_objname);
 843         if (_this.commonFunc.hasObj(_obj.material.emissive)) {
 844             _obj.material.emissive.setHex(_color);
 845         } else if (_this.commonFunc.hasObj(_obj.material.materials)) {
 846             if (_obj.material.materials.length > 0) {
 847                 $.each(_obj.material.materials, function (index,obj) {
 848                     obj.emissive.setHex(_color);
 849                 });
 850             }
 851         }
 852     },
 853     //添加图片标识
 854     addIdentification: function (_objname, _obj) {
 855         /*
 856       {
 857         name:‘test‘,
 858             size:{x:20,y:20},
 859     position:{x:0,y:100,z:0},
 860     imgurl: ‘../datacenterdemo/res/connection.png‘
 861     }
 862         */
 863         var _this = msj3DObj;
 864         var _fobj = _this.commonFunc.findObject(_objname);
 865         var loader = new THREE.TextureLoader();
 866         var texture = loader.load(_obj.imgurl, function () { }, undefined, function () { });
 867         var spriteMaterial = new THREE.SpriteMaterial({ map: texture, useScreenCoordinates: false });
 868         var sprite = new THREE.Sprite(spriteMaterial);
 869         sprite.name = _obj.name;
 870         sprite.position.x = _fobj.position.x + _obj.position.x;
 871         sprite.position.y = _fobj.position.y + _obj.position.y;
 872         sprite.position.z = _fobj.position.z + _obj.position.z;
 873         if (_this.commonFunc.hasObj(_obj.size)) {
 874             sprite.scale.set(_obj.size.x, _obj.size.y);
 875         } else {
 876             sprite.scale.set(1,1);
 877         }
 878         _this.addObject(sprite);
 879     },
 880     //添加文字
 881     makeTextSprite: function (_objname, parameters)
 882     {
 883         var _this = msj3DObj;
 884         var _fobj = _this.commonFunc.findObject(_objname);
 885        if ( parameters === undefined ) parameters = {};
 886         var fontface = parameters.hasOwnProperty("fontface") ? parameters["fontface"] : "Arial";
 887         var fontsize = parameters.hasOwnProperty("fontsize") ? parameters["fontsize"] : 18;
 888         var borderThickness = parameters.hasOwnProperty("borderThickness") ? parameters["borderThickness"] : 4;
 889         var textColor = parameters.hasOwnProperty("textColor") ?parameters["textColor"] : { r:0, g:0, b:0, a:1.0 };
 890         var message = parameters.hasOwnProperty("message") ? parameters["message"] : "helloMsj3D";
 891         var x = parameters.hasOwnProperty("position") ? parameters["position"].x : 0;
 892         var y = parameters.hasOwnProperty("position") ? parameters["position"].y : 0;
 893         var z = parameters.hasOwnProperty("position") ? parameters["position"].z : 0;
 894         var canvas = document.createElement(‘canvas‘);
 895         var context = canvas.getContext(‘2d‘);
 896         context.font = "Bold " + fontsize + "px " + fontface;
 897         var metrics = context.measureText( message );
 898         var textWidth = metrics.width;
 899         context.lineWidth = borderThickness;
 900         context.fillStyle = "rgba("+textColor.r+", "+textColor.g+", "+textColor.b+", 1.0)";
 901         context.fillText(message, borderThickness, fontsize + borderThickness);
 902         var texture = new THREE.Texture(canvas)
 903         texture.needsUpdate = true;
 904         var spriteMaterial = new THREE.SpriteMaterial( { map: texture, useScreenCoordinates: false } );
 905         var sprite = new THREE.Sprite(spriteMaterial);
 906         sprite.position.x =_fobj.position.x + x;
 907         sprite.position.y = _fobj.position.y + y;
 908         sprite.position.z = _fobj.position.z + z;
 909         sprite.name = parameters.name;
 910         sprite.scale.set(0.5 * fontsize, 0.25 * fontsize, 0.75 * fontsize);
 911         _this.addObject(sprite);
 912         }
 913 }
 914 msj3D.prototype.loadObj = function (_obj) {
 915     var jsloader = new THREE.JSONLoader();
 916     jsloader.load("test.json",
 917         function (geometry, materials) {
 918             var model = new THREE.SkinnedMesh(geometry, new THREE.MeshFaceMaterial(materials));
 919             model.name = ‘test‘;
 920             model.scale.x = 10;
 921             model.scale.y = 7;
 922             model.scale.z = 10;
 923             model.position.x = -300;
 924             model.position.y = 50;
 925             model.position.z = 300;
 926             _this.addObject(model);
 927         });
 928 }
 929 
 930 //添加按钮
 931 msj3D.prototype.addBtns = function (_btnobjs) {
 932     var _this = msj3DObj;
 933     if (_btnobjs != null && _btnobjs.length > 0) {
 934         $("#" + _this.fId).after(‘<div id="toolbar" class="toolbar" ></div>‘);
 935         $.each(_btnobjs, function (index,_obj) {
 936             $("#toolbar").append(‘ <img src="‘ + _obj.btnimg + ‘" title="‘ + _obj.btnTitle + ‘" id="‘ + _obj.btnid + ‘" />‘);
 937             $("#" + _obj.btnid).on("click", _obj.event);
 938         });
 939     }
 940 }
 941 
 942 /*
 943 *事件部分
 944 */
 945  
 946 //鼠标按下事件
 947 var dbclick =0;
 948 msj3D.prototype.onDocumentMouseDown = function (event) {
 949     dbclick++;
 950     var _this = msj3DObj;
 951     setTimeout(function () { dbclick =0}, 500);
 952     event.preventDefault();
 953     if (dbclick >= 2) {
 954         _this.raycaster.setFromCamera(_this.mouseClick, _this.camera);
 955         var intersects = _this.raycaster.intersectObjects(_this.objects);
 956         if (intersects.length > 0) {
 957             _this.controls.enabled = false;
 958             _this.SELECTED = intersects[0].object;
 959             if (_this.eventList != null && _this.eventList.dbclick != null && _this.eventList.dbclick.length > 0) {
 960                 $.each(_this.eventList.dbclick, function (index, _obj) {
 961                     if ("string" == typeof (_obj.obj_name)) {
 962                         if (_obj.obj_name == _this.SELECTED.name) {
 963                             _obj.obj_event(_this.SELECTED);
 964                         }
 965                     } else if (_obj.findObject!=null||‘function‘ == typeof (_obj.findObject)) {
 966                         if (_obj.findObject(_this.SELECTED.name)) {
 967                             _obj.obj_event(_this.SELECTED);
 968                         }
 969                     }
 970                 });
 971             }
 972             _this.controls.enabled = true;
 973         }
 974     }
 975 }
 976 
 977 
 978 msj3D.prototype.onDocumentMouseMove = function (event) {
 979     event.preventDefault();
 980     var _this = msj3DObj;
 981     _this.mouseClick.x = (event.clientX / _this.width) * 2 - 1;
 982     _this.mouseClick.y = -(event.clientY / _this.height) * 2 + 1;
 983     _this.raycaster.setFromCamera(_this.mouseClick, _this.camera);
 984 
 985 }
 986 
 987 
 988 msj3D.prototype.addTestObj = function () {
 989     
 990     var _this = msj3DObj;
 991    
 992     //var jsloader = new THREE.JSONLoader();
 993     //jsloader.load("test.json",
 994     //    function (geometry, materials) {
 995     //        var model = new THREE.SkinnedMesh(geometry, new THREE.MeshFaceMaterial(materials));
 996     //        model.name = ‘test‘;
 997     //        model.scale.x = 10;
 998     //        model.scale.y = 7;
 999     //        model.scale.z = 10;
1000     //        model.position.x = -300;
1001     //        model.position.y = 50;
1002     //        model.position.z = 300;
1003     //        _this.addObject(model);
1004     //    });
1005     //var plane =
1006     //_this.createPlaneGeometry(_this, {
1007     //    width: 100,
1008     //    height: 200,
1009     //    pic: "../datacenterdemo/res/glass.png",
1010     //    transparent: true,
1011     //    opacity: 1,
1012     //    position: { x: 0, y: 100, z: -200 },
1013     //    rotation: { x: 0, y: 0*Math.PI, z: 0 },
1014     //    blending: false
1015     //});
1016 }

三、库也封装好了 下面就直接用呗

这个也存成一个文件,姑且先叫做data.js吧

var msjstation;
function threeStart() {
    var initOption = {
        antialias: true,
        showHelpGrid: false,
        clearCoolr: 0x112233
    };
    msjstation = new msj3D();
    var Aobjects = {
        objects: [
            //地板
            {
                show: true,
                uuid: "",
                name: ‘floor‘,
                objType: ‘floor‘,
                length: 2000,
                width: 1600,
                height: 10,
                rotation: [{ direction: ‘x‘, degree: 0 }],//旋转 表示x方向0度  arb表示任意参数值[x,y,z,angle] 
                x: 0,
                y: 0,
                z: 0,
                style: {
                    skinColor: 0x8ac9e2,
                    skin: {
                        skin_up: {
                            skinColor: 0x98750f,
                            imgurl: "../datacenterdemo/res/floor.jpg",
                            repeatx: true,
                            repeaty: true,
                            width: 128,
                            height: 128
                        },
                        skin_down: {
                            skinColor: 0x8ac9e2,
                        },
                        skin_fore: {
                            skinColor: 0x8ac9e2,
                        }
                    }
                }
            },
            //墙体
            {
                show: true,
                uuid: "",
                name: ‘wall‘,
                objType: ‘wall‘,
                thick: 20,
                length: 100,
                height: 240,
                wallData: [
                     {//wall1
                         uuid: "",
                         name: ‘wall1‘,
                         thick: 20,
                         height: 240,
                         skin: {
                             skin_up: {
                                 skinColor: 0xdddddd,
                             },
                             skin_down: {
                                 skinColor: 0xdddddd,
                             },
                             skin_fore: {
                                 skinColor: 0xb0cee0,
                             },
                             skin_behind: {
                                 skinColor: 0xb0cee0,
                             },
                             skin_left: {
                                 skinColor: 0xdeeeee,
                             },
                             skin_right: {
                                 skinColor: 0xb0cee0,
                             }
                         },
                         startDot: {
                             x: -500,
                             y: 120,
                             z: -350
                         },
                         endDot: {
                             x: 500,
                             y: 120,
                             z: -350
                         },
                         rotation: [{ direction: ‘x‘, degree: 0 }],//旋转 表示x方向0度  arb表示任意参数值[x,y,z,angle] 
                         childrens: [
                              {
                                  op: ‘-‘,
                                  show: true,
                                  uuid: "",
                                  name: ‘doorhole‘,
                                  objType: ‘doorhole‘,
                                  thick: 20,
                                  height: 220,
                                  startDot: {
                                      x: -410,
                                      y: 110,
                                      z: -350
                                  },
                                  endDot: {
                                      x: -190,
                                      y: 110,
                                      z: -350
                                  },
                                  skin: {
                                      skin_up: {
                                          skinColor: 0xffdddd,
                                      },
                                      skin_down: {
                                          skinColor: 0xdddddd,
                                      },
                                      skin_fore: {
                                          skinColor: 0xffdddd,
                                      },
                                      skin_behind: {
                                          skinColor: 0xffdddd,
                                      },
                                      skin_left: {
                                          skinColor: 0xffdddd,
                                      },
                                      skin_right: {
                                          skinColor: 0xffdddd,
                                      }
                                  },
                              },
                                 {
                                     op: ‘-‘,
                                     show: true,
                                     uuid: "",
                                     name: ‘windowHole‘,
                                     objType: ‘windowHole‘,
                                     thick: 20,
                                     height: 160,
                                     startDot: {
                                         x: -50,
                                         y: 130,
                                         z: -350
                                     },
                                     endDot: {
                                         x: 450,
                                         y: 130,
                                         z: -350
                                     }
                                 },
                                {
                                    show: true,
                                    name: ‘windowCaseBottom‘,
                                    uuid: "",
                                    objType: ‘cube‘,
                                    thick: 30,
                                    height: 10,
                                    startDot: {
                                        x: -50,
                                        y: 50,
                                        z: -350
                                    },
                                    endDot: {
                                        x: 450,
                                        y: 50,
                                        z: -350
                                    },
                                    skin: {
                                        skin_up: {
                                            skinColor: 0xc0dee0,
                                        },
                                        skin_down: {
                                            skinColor: 0xc0dee0,
                                        },
                                        skin_fore: {
                                            skinColor: 0xc0dee0,
                                        },
                                        skin_behind: {
                                            skinColor: 0xc0dee0,
                                        },
                                        skin_left: {
                                            skinColor: 0xd0eef0,
                                        },
                                        skin_right: {
                                            skinColor: 0xd0eef0,
                                        }
                                    },
                                },
                         
                              {
                                  show: true,
                                  uuid: "",
                                  name: ‘doorCaseRight‘,
                                  objType: ‘cube‘,
                                  thick: 24,
                                  height: 220,
                                  startDot: {
                                      x: -410,
                                      y: 110,
                                      z: -350
                                  },
                                  endDot: {
                                      x: -405,
                                      y: 110,
                                      z: -350
                                  },
                                  skin: {
                                      skin_up: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_down: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_fore: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_behind: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_left: {
                                          skinColor: 0xd0eef0,
                                      },
                                      skin_right: {
                                          skinColor: 0xd0eef0,
                                      }
                                  },
                              },
                              {
                                  show: true,
                                  name: ‘doorCaseLeft‘,
                                  uuid: "",
                                  objType: ‘cube‘,
                                  thick: 24,
                                  height: 220,
                                  startDot: {
                                      x: -190,
                                      y: 110,
                                      z: -350
                                  },
                                  endDot: {
                                      x: -195,
                                      y: 110,
                                      z: -350
                                  },
                                  skin: {
                                      skin_up: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_down: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_fore: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_behind: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_left: {
                                          skinColor: 0xd0eef0,
                                      },
                                      skin_right: {
                                          skinColor: 0xd0eef0,
                                      }
                                  },
                              },
                              {
                                  show: true,
                                  name: ‘doorCaseTop‘,
                                  uuid: "",
                                  objType: ‘cube‘,
                                  thick: 24,
                                  height: 5,
                                  startDot: {
                                      x: -190,
                                      y: 220,
                                      z: -350
                                  },
                                  endDot: {
                                      x: -410,
                                      y: 220,
                                      z: -350
                                  },
                                  skin: {
                                      skin_up: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_down: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_fore: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_behind: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_left: {
                                          skinColor: 0xd0eef0,
                                      },
                                      skin_right: {
                                          skinColor: 0xd0eef0,
                                      }
                                  },
                              },
                              {
                                  show: true,
                                  name: ‘doorCaseBottom‘,
                                  uuid: "",
                                  objType: ‘cube‘,
                                  thick: 24,
                                  height: 5,
                                  startDot: {
                                      x: -190,
                                      y: 5,
                                      z: -350
                                  },
                                  endDot: {
                                      x: -410,
                                      y: 5,
                                      z: -350
                                  },
                                  skin: {
                                      skin_up: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_down: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_fore: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_behind: {
                                          skinColor: 0xc0dee0,
                                      },
                                      skin_left: {
                                          skinColor: 0xd0eef0,
                                      },
                                      skin_right: {
                                          skinColor: 0xd0eef0,
                                      }
                                  },
                              },
                              {
                                  show: true,
                                  name: ‘doorLeft‘,
                                  uuid: "",
                                  objType: ‘cube‘,
                                  thick: 4,
                                  height: 210,
                                  startDot: {
                                      x: -196,
                                      y: 112,
                                      z: -350
                                  },
                                  endDot: {
                                      x: -300,
                                      y: 112,
                                      z: -350
                                  },
                                  skin: {
                                      opacity: 0.1,
                                      skin_up: {
                                          skinColor: 0x51443e,
                                      },
                                      skin_down: {
                                          skinColor: 0x51443e,
                                      },
                                      skin_fore: {
                                          skinColor: 0x51443e,
                                      },
                                      skin_behind: {
                                          skinColor: 0x51443e,
                                      },
                                      skin_left: {
                                          skinColor: 0x51443e,
                                          imgurl: "../datacenterdemo/res/door_left.png",
                                      },
                                      skin_right: {
                                          skinColor: 0x51443e,
                                          imgurl: "../datacenterdemo/res/door_right.png",
                                      }
                                  },
                              },
                              {
                                  show: true,
                                  name: ‘doorRight‘,
                                  uuid: "",
                                  objType: ‘cube‘,
                                  thick: 4,
                                  height: 210,
                                  startDot: {
                                      x: -300,
                                      y: 112,
                                      z: -350
                                  },
                                  endDot: {
                                      x: -404,
                                      y: 112,
                                      z: -350
                                  },
                                  skin: {
                                      opacity: 0.1,
                                      skin_up: {
                                          skinColor: 0x51443e,
                                      },
                                      skin_down: {
                                          skinColor: 0x51443e,
                                      },
                                      skin_fore: {
                                          skinColor: 0x51443e,
                                      },
                                      skin_behind: {
                                          skinColor: 0x51443e,
                                      },
                                      skin_left: {
                                          skinColor: 0x51443e,
                                          imgurl: "../datacenterdemo/res/door_right.png",
                                      },
                                      skin_right: {
                                          skinColor: 0x51443e,
                                          imgurl: "../datacenterdemo/res/door_left.png",
                                      }
                                  },
                              },
                               {
                                   show: true,
                                   name: ‘doorControl‘,
                                   uuid: "",
                                   objType: ‘cube‘,
                                   thick: 10,
                                   height: 40,
                                   startDot: {
                                       x: -120,
                                       y: 160,
                                       z: -365
                                   },
                                   endDot: {
                                       x: -160,
                                       y: 160,
                                       z: -365
                                   },
                                   skin: {
                                       opacity: 0.1,
                                       skin_up: {
                                           skinColor: 0x333333,
                                       },
                                       skin_down: {
                                           skinColor: 0x333333,
                                       },
                                       skin_fore: {
                                           skinColor: 0x333333,
                                       },
                                       skin_behind: {
                                           skinColor: 0x333333,
                                       },
                                       skin_left: {
                                           skinColor: 0x333333,
                                           imgurl: "../datacenterdemo/res/doorControl.jpg",
                                       },
                                       skin_right: {
                                           skinColor: 0x333333,
                                       }
                                   },
                               },
                         ]
                     },
                     {//wall2
                         uuid: "",
                         name: ‘wall2‘,
                         thick: 20,
                         height: 240,
                         skin: {
                             skin_up: {
                                 skinColor: 0xdddddd,
                             },
                             skin_down: {
                                 skinColor: 0xdddddd,
                             },
                             skin_fore: {
                                 skinColor: 0xb0cee0,
                             },
                             skin_behind: {
                                 skinColor: 0xb0cee0,
                             },
                             skin_left: {
                                 skinColor: 0xb0cee0,
                             },
                             skin_right: {
                                 skinColor: 0xdeeeee,
                             }
                         },
                         startDot: {
                             x: -500,
                             y: 120,
                             z: 450
                         },
                         endDot: {
                             x: 500,
                             y: 120,
                             z: 450
                         },
                     },
                     {//wall3
                         uuid: "",
                         name: ‘wall3‘,
                         thick: 20,
                         height: 240,
                         skin: {
                             skin_up: {
                                 skinColor: 0xdddddd,
                             },
                             skin_down: {
                                 skinColor: 0xdddddd,
                             },
                             skin_fore: {
                                 skinColor: 0xb0cee0,
                             },
                             skin_behind: {
                                 skinColor: 0xdeeeee,
                             },
                             skin_left: {
                                 skinColor: 0xb0cee0,
                             },
                             skin_right: {
                                 skinColor: 0xb0cee0,
                             }
                         },
                         startDot: {
                             x: 490,
                             y: 120,
                             z: -355
                         },
                         endDot: {
                             x: 490,
                             y: 120,
                             z: 455
                         },
                     },
                     {//wall4
                         uuid: "",
                         name: ‘wall4‘,
                         thick: 20,
                         height: 240,
                         skin: {
                             skin_up: {
                                 skinColor: 0xdddddd,
                             },
                             skin_down: {
                                 skinColor: 0xdddddd,
                             },
                             skin_fore: {
                                 skinColor: 0xdeeeee,
                             },
                             skin_behind: {
                                 skinColor: 0xb0cee0,
                             },
                             skin_left: {
                                 skinColor: 0xb0cee0,
                             },
                             skin_right: {
                                 skinColor: 0xb0cee0,
                             }
                         },
                         startDot: {
                             x: -490,
                             y: 120,
                             z: -355
                         },
                         endDot: {
                             x: -490,
                             y: 120,
                             z: 455
                         },
                     }
                ],
                style: {
                    skinColor: 0x8ac9e2
                }

            },
            //玻璃
            {
                show: true,
                name: ‘windowGlass1‘,
                uuid: "",
                objType: ‘glasses‘,
                width: 500,
                height: 160,
                pic: "../datacenterdemo/res/glass.png",
                transparent: true,
                opacity: 1,
                position: { x: 200, y: 130, z: -350 },
                rotation: { x: 0, y: 0 * Math.PI, z: 0 },
                blending: false,
            },
            //贴海报
            {
                show: true,
                name: ‘messagePanel‘,
                uuid: "",
                objType: ‘plane‘,
                width: 100,
                height: 160,
                pic: "../datacenterdemo/res/message.jpg",
                transparent: true,
                opacity: 1,
                position: { x:-250, y: 150, z: 439 },
                rotation: { x: 0, y: Math.PI, z: 0 },
                blending: false,
            },
            //空调
             {
                 show: true,
                 uuid: "",
                 name: ‘aircondition‘,
                 objType: ‘cube‘,
                 length: 60,
                 width: 80,
                 height: 220,
                 rotation: [{ direction: ‘y‘, degree: 0.3*Math.PI}],//旋转 表示x方向0度  arb表示任意参数值[x,y,z,angle] 
                 x: -420,
                 y: 110,
                 z: 370,
                 style: {
                     skinColor: 0xfefefe,
                     skin: {
                         skin_fore: {
                             imgurl: "../datacenterdemo/res/aircondition.jpg",
                         },
                     }
                 }
             },
             //电视机
             {
                 show: true,
                 uuid: "",
                 name: ‘television‘,
                 objType: ‘cube‘,
                 length: 10,
                 width: 180,
                 height: 120,
                 rotation: [{ direction: ‘x‘, degree:0}],//旋转 表示x方向0度  arb表示任意参数值[x,y,z,angle] 
                 x: -480,
                 y: 150,
                 z: 0,
                 style: {
                     skinColor: 0x555555,
                     skin: {
                         skin_fore: {
                             imgurl: "../datacenterdemo/res/tv.jpg",
                         },
                     }
                 }
             },
            //机柜1-1 --原型
            {
                show:true,
                name: ‘cabinet1_1‘,
                shellname:‘cabinet1_1_shell‘,
                uuid: ‘‘,
               // rotation: [{ direction: ‘y‘, degree: 0.25*Math.PI}],//旋转     uuid:‘‘,
                objType: ‘emptyCabinet‘,
                transparent:true,
                size:{length:66,width:70,height:200, thick:2},
                position: { x:300, y: 105, z: -180 },
                doors: {
                    doorType:‘lr‘,// ud上下门 lr左右门 单门可以缺省
                    doorSize: [1],
                    doorname: [‘cabinet1_1_door_01‘],
                    skins:[ {
                        skinColor: 0x333333,
                        skin_fore: {
                            imgurl: "../datacenterdemo/res/rack_door_back.jpg",
                        },
                        skin_behind: {
                            imgurl: "../datacenterdemo/res/rack_front_door.jpg",
                        }
                    }]
                },
                skin:{
                    skinColor: 0xff0000,
                    skin_up: {
                        skin:{
                            skinColor: 0xff0000,
                            skin_up: { imgurl: "../datacenterdemo/res/rack_door_back.jpg" },
                            skin_down: { imgurl: "../datacenterdemo/res/rack_door_back.jpg" },
                            skin_fore: {
                                skinColor: 0xff0000,
                                imgurl: "../datacenterdemo/res/rack_door_back.jpg"
                            },
                            skin_behind: {
                                skinColor: 0xff0000,
                                imgurl: "../datacenterdemo/res/rack_door_back.jpg"
                            },
                            skin_left: { imgurl: "../datacenterdemo/res/rack_door_back.jpg" },
                            skin_right: { imgurl: "../datacenterdemo/res/rack_door_back.jpg" },
                        }
                    },
                    skin_down: {
                        skin: {
                            skinColor: 0x333333,
                        }
                    },
                    skin_left: {
                        skin: {
                            skinColor: 0x333333,
                        }
                    },
                    skin_right: {
                        skin: {
                            skinColor: 0x333333,
                        }
                    },
                    skin_behind: {
                        skin: {
                            skinColor: 0x333333,
                        }
                    }
                }
            },
            //主机1
              {
                  show: true,
                  uuid: "",
                  name: ‘equipment_card_1‘,
                  objType: ‘cube‘,
                  length: 60,
                  width: 65,
                  height: 10,
                  x: -100,
                  y: 105,
                  z: -180,
                  style: {
                      skinColor: 0xff0000,
                      skin: {
                          skin_up: {
                              skinColor: 0xff0000,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_down: {
                              skinColor: 0xff0000,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_fore: {
                              skinColor: 0xff0000,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_behind: {
                              skinColor: 0xff0000,
                              imgurl: "../datacenterdemo/res/server2.jpg",
                          },
                          skin_left: {
                              skinColor: 0xff0000,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_right: {
                              skinColor: 0xff0000,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          }
                      }
                  }
              },
            //主机2
              {
                  show: true,
                  uuid: "",
                  name: ‘equipment_card_2‘,
                  objType: ‘cube‘,
                  length: 60,
                  width: 65,
                  height: 20,
                  x: -100,
                  y: 120,
                  z: -180,
                  style: {
                      skinColor: 0x92630b,
                      skin: {
                          skin_up: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_down: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_fore: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_behind: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/server2.jpg",
                          },
                          skin_left: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_right: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          }
                      }
                  }
              },
            //主机3
              {
                  show: true,
                  uuid: "",
                  name: ‘equipment_card_3‘,
                  objType: ‘cube‘,
                  length: 60,
                  width: 65,
                  height: 30,
                  x: -100,
                  y: 145,
                  z: -180,
                  style: {
                      skinColor: 0x92630b,
                      skin: {
                          skin_up: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_down: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_fore: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_behind: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/server3.jpg",
                          },
                          skin_left: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          },
                          skin_right: {
                              skinColor: 0x92630b,
                              imgurl: "../datacenterdemo/res/rack_inside.jpg",
                          }
                      }
                  }
              },
        ],
        events: {
            dbclick: [
                {
                    obj_name: "doorRight",
                    obj_uuid: "",
                    obj_event: function (_obj) {
                        openRightDoor(_obj, function () { });
                    }
                },
                {
                    obj_name: "doorLeft",
                    obj_uuid: "",
                    obj_event: function (_obj) {
                        var doorstate = "close";
                        var tempobj = null;
                        if (_obj.doorState != null && typeof (_obj.doorState) != ‘undefined‘) {
                            doorstate = _obj.doorState;
                            tempobj = _obj.parent;
                        } else {
                            console.log("add parent");
                            var _objparent = _obj.parent;
                            tempobj = new THREE.Object3D();
                            tempobj.position.set(_obj.position.x + _obj.geometry.parameters.width / 2, _obj.position.y, _obj.position.z);
                            _obj.position.set(-_obj.geometry.parameters.width / 2, 0, 0);
                            tempobj.add(_obj);
                            _objparent.add(tempobj);
                        }
                        _obj.doorState = (doorstate == "close" ? "open" : "close");
                        new TWEEN.Tween(tempobj.rotation).to({
                            y: (doorstate == "close" ? -0.25 * 2 * Math.PI : 0 * 2 * Math.PI)
                        }, 10000).easing(TWEEN.Easing.Elastic.Out).start();
                    }
                },
                 {
                     obj_name: "cabinetdoor3_1",
                     obj_uuid: "",
                     obj_event: function (_obj) {
                         opcabinetdoor(_obj);
                     }
                 },
                 {
                     findObject:function(_objname){//查找某一类符合名称的对象
                         if (_objname.indexOf("cabinet") >= 0 && _objname.indexOf("door") >= 0) {
                             return true;
                         } else {
                             return false;
                         }
                     },
                     obj_uuid: "",
                     obj_event: function (_obj) {
                         opcabinetdoor(_obj);
                     }
                 },
                 {
                     findObject: function (_objname) {//查找某一类符合名称的对象
                         if (_objname.indexOf("equipment") >= 0 && _objname.indexOf("card") >= 0) {
                             return true;
                         } else {
                             return false;
                         }
                     },
                     obj_uuid: "",
                     obj_event: function (_obj) {
                         var cardstate = "in";
                         if (_obj.cardstate != null && typeof (_obj.cardstate) != ‘undefined‘) {
                             cardstate = _obj.cardstate;
                         } else {
                             _obj.cardstate = "out";
                         }
                         new TWEEN.Tween(_obj.position).to({
                             x: (cardstate == "in" ? _obj.position.x - 50 : _obj.position.x + 50),
                         }, 1000).onComplete(function () { _obj.cardstate = cardstate == "in" ? "out" : "in"; }).start();
                     }
                 }
            ],
            mouseDown: {
            },
            mouseUp: {
            },
            mouseMove: {
            }
        },
        btns: [
            {
                btnid: "btn_reset",
                btnTitle: "场景复位",
                btnimg: "../datacenterdemo/res/reset.png",
                event: function () {
                    $(‘#canvas-frame‘).empty();
                    msjstation = null; msj3DObj = null;
                    msjstation = new msj3D();
                    msjstation.initmsj3D(‘canvas-frame‘, initOption, Aobjects);
                    msjstation.start();
                    //var mainCamera = msj3DObj.commonFunc.findObject("mainCamera");//主摄像机
                    //new TWEEN.Tween(mainCamera.position).to({
                    //    x: 0, y: 1000, z: -1800,
                    //}, 1000).start();
                    //mainCamera.lookAt({ x: 0, y: 0, z: 0 });
                }
            },
            {
                btnid: "btn_connection",
                btnTitle: "走线管理",
                btnimg: "../datacenterdemo/res/connection.png",
                event: function () {
                }
            },
            {
                btnid: "btn_usage",
                btnTitle: "机柜利用率",
                btnimg: "../datacenterdemo/res/usage.png",
                event: function () {
                }
            },
            {
                btnid: "btn_edit",
                btnTitle: "拖拽机柜",
                btnimg: "../datacenterdemo/res/edit.png",
                event: function () {
                }
            },
            {
                btnid: "btn_alarm",
                btnTitle: "告警巡航",
                btnimg: "../datacenterdemo/res/alarm.png",
                event: function () {
                    var mainCamera = msj3DObj.commonFunc.findObject("mainCamera");//主摄像机
                    var doorRight = msj3DObj.commonFunc.findObject("doorRight");
                    mainCamera.lookAt(doorRight.position);
                    new TWEEN.Tween(mainCamera.position).to({
                        x:-300, y:200, z:-700,
                    }, 5000).onComplete(function () {
                
                        openRightDoor(msj3DObj.commonFunc.findObject("doorRight"), function () {
                            var cabinet3_1 = msj3DObj.commonFunc.findObject("cabinet3_1");
                            mainCamera.lookAt(cabinet3_1.position);
                            new TWEEN.Tween(mainCamera.position).to({
                                x: -300, y: 150, z: -200,
                            }, 5000).onComplete(function () {
                               
                                mainCamera.lookAt(cabinet3_1.position);
                            }).start();
                        });
                    }).start();
                  
                  
                }
            },
        ]
    }

    //复制机柜
    for (var i = 1; i <=3;i++){ 
        for (var j = 1; j <=6; j++) {
            if (i != 1 || j != 1) {
            Aobjects.objects.push({
                show: true,
                copyfrom: ‘cabinet1_1‘,
                name: ‘cabinet‘+i+‘_‘+j,
                childrenname: [‘cabinet‘ + i + ‘_‘ + j + ‘_shell‘, ‘cabinet‘ + i + ‘_‘ + j + ‘_door_01‘],
                uuid: ‘‘,
                objType: ‘cloneObj‘,
                position: { x:-(i-1)*200, y:0 , z:(j-1)*100 },
                scale: { x: 1, y: 1, z: 1 }
            });
            }
        }
    }
    msjstation.initmsj3D(‘canvas-frame‘, initOption, Aobjects);
    msjstation.start();
}
function opcabinetdoor(_obj) {
    var doorstate = "close";
    var tempobj = null;
    if (_obj.doorState != null && typeof (_obj.doorState) != ‘undefined‘) {
        doorstate = _obj.doorState;
        tempobj = _obj.parent;
    } else {
        console.log("add parent");
        var _objparent = _obj.parent;
        tempobj = new THREE.Object3D();
        tempobj.position.set(_obj.position.x, _obj.position.y, _obj.position.z + _obj.geometry.parameters.depth / 2);
        _obj.position.set(0, 0, -_obj.geometry.parameters.depth / 2);
        tempobj.add(_obj);
        _objparent.add(tempobj);
    }
    _obj.doorState = (doorstate == "close" ? "open" : "close");
    new TWEEN.Tween(tempobj.rotation).to({
        y: (doorstate == "close" ? 0.25 * 2 * Math.PI : 0 * 2 * Math.PI)
    }, 1000).start();
}
function openRightDoor(_obj,func) {
    var doorstate = "close";
    var tempobj = null;
    if (_obj.doorState != null && typeof (_obj.doorState) != ‘undefined‘) {
        doorstate = _obj.doorState;
        tempobj = _obj.parent;
    } else {
        console.log("add parent");
        var _objparent = _obj.parent;
        tempobj = new THREE.Object3D();
        tempobj.position.set(_obj.position.x - _obj.geometry.parameters.width / 2, _obj.position.y, _obj.position.z);
        _obj.position.set(_obj.geometry.parameters.width / 2, 0, 0);
        tempobj.add(_obj);
        _objparent.add(tempobj);
    }
    _obj.doorState = (doorstate == "close" ? "open" : "close");
    new TWEEN.Tween(tempobj.rotation).to({
        y: (doorstate == "close" ? 0.25 * 2 * Math.PI : 0 * 2 * Math.PI)
    }, 10000).easing(TWEEN.Easing.Elastic.Out).onComplete(func()).start();
}

 该封的都封好了 

然后就创建一个页面直接运行呗,那就简单了,直接在onload事件里面调用一下 就行了。

<!DOCTYPE html>

<html>

<head>

    <title></title>

    <link href="../webglJS/msj3D.css" rel="stylesheet" />

<meta charset="utf-8" />

    <script src="../webglJS/jquery-2.2.2.js"></script>

    <script src="../webglJS/three.min.js"></script>

    <script src="../webglJS/stats.min.js"></script>

    <script src="../webglJS/OrbitControls.js"></script>

    <script src="../webglJS/ThreeBSP.js"></script>

    <script src="../webglJS/Tween.js"></script>

    <script src="../myStationTest/msj3D.js"></script>

    <script src="data.js"></script>

</head>

 

<body onload="threeStart();">

    <div id="canvas-frame" class="canvas_frame"></div>

 

</body>

</html>

 

 

 

好了,先写这么多,嘻嘻,其实也没写啥东西 全是贴码

后面再加博文讲解吧。

本人也是three.js的初学者,不正的地方,还望大牛前辈指点。

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