android第二十三步拖拽与缩放
时间:2014-05-08 12:41:12
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package com.example.dragscale; import android.os.Bundle; import android.app.Activity; import android.graphics.Matrix; import android.graphics.PointF; import android.util.FloatMath; import android.view.Menu; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.ImageView; public class MainActivity extends Activity { ImageView imageView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); imageView = (ImageView)this.findViewById(R.id.imageView); imageView.setOnTouchListener(new TouchListener()); } private final class TouchListener implements OnTouchListener{ private PointF startPoint = new PointF(); private Matrix matrix = new Matrix(); private Matrix cuuentMatrix = new Matrix(); private int mode= 0; private static final int drag=1; private static final int zoom=2; private float startDis; private PointF midPoint; @Override public boolean onTouch(View arg0, MotionEvent arg1) { switch(arg1.getAction() & MotionEvent.ACTION_MASK){ case MotionEvent.ACTION_DOWN: mode=drag; cuuentMatrix.set(imageView.getImageMatrix()); startPoint.set(arg1.getX(), arg1.getY()); break; case MotionEvent.ACTION_MOVE: if(mode == drag) { float dx=arg1.getX()-startPoint.x; float dy=arg1.getY()-startPoint.y; matrix.set(cuuentMatrix); matrix.postTranslate(dx, dy); } else{ float endDis=distance(arg1); if(startDis >10f){ float scale = endDis/startDis; matrix.set(cuuentMatrix); matrix.postScale(scale, scale, midPoint.x, midPoint.y); } } break; case MotionEvent.ACTION_UP: mode= 0; break; case MotionEvent.ACTION_POINTER_UP: mode= 0; break; case MotionEvent.ACTION_POINTER_DOWN: mode=zoom; startDis=distance(arg1); if(startDis >10f){ midPoint = mid(arg1); cuuentMatrix.set(imageView.getImageMatrix()); } break; } imageView.setImageMatrix(matrix); return true; } private float distance(MotionEvent arg1) { float dx= arg1.getX(1)-arg1.getX(0); float dy= arg1.getY(1)-arg1.getY(0); return FloatMath.sqrt(dx*dx+dy*dy); } private PointF mid(MotionEvent arg1) { float midx= (arg1.getX(1)+arg1.getX(0))/2; float midy= (arg1.getY(1)+arg1.getY(0))/2; return new PointF(midx,midy); } }
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