Unity3D 之Updatel里间隔时间调用
时间:2016-06-04 19:23:21
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先上方法
//如果Fire1按钮被按下(默认为ctrl),每0.5秒实例化一发子弹
public GameObject projectile; public float fireRate = 0.5F; private float nextFire = 0.0F; void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; duck clone = Instantiate(projectile, transform.position, transform.rotation); } }
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