unity 角度旋转限制,使用四元数方式

时间:2016-06-01 12:47:05   收藏:0   阅读:2270

angle += state.ThumbSticks.Left.Y * 25.0f * Time.deltaTime;//俯仰角

var kk = Mathf.Clamp(angle, -30, 30);
Quaternion _kk = new Quaternion();
_kk = Quaternion.AngleAxis(kk, Vector3.left);//上下旋转

angle2 += state.ThumbSticks.Left.X * 25.0f * Time.deltaTime;//俯仰角
Quaternion _kk2 = new Quaternion();
_kk2 = Quaternion.AngleAxis(angle2, Vector3.up);//左右旋转

var gg = _kk * originRotation;
My.transform.localRotation = _kk2 * gg;

评论(0
© 2014 mamicode.com 版权所有 京ICP备13008772号-2  联系我们:gaon5@hotmail.com
迷上了代码!